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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/22/2026 10:29:13 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=8cf09562008341ce8b8d378b64188617

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 492
Difficulty: Very Difficult
Map Difficulty Score: 512.8

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number C Rubble Blockade 6 F Jungle Blockade 1 L Water Blockade 4 M Rubble Blockade 3 I Sand Blockade 2 P G Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 492 283 128
45%
49
17%
22
8%
7
2%
41
14%
9
3%
27
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (525, -103) 300° (5x) on top -
3 Hex Map - C (640, 0) 0° (0x) 120° 41.0
4 Blockade - Jungle Blockade 1 (1073, -259) 300° (5x) on top -
5 Hex Map - F (1188, -156) 240° (4x) 180° 69.0
6 Blockade - Water Blockade 4 (1182, -674) 0° (0x) on top -
7 Hex Map - L (1050, -699) 0° (0x) 120° 69.0
8 Blockade - Rubble Blockade 3 (1299, -1270) 300° (5x) on top -
9 Hex Map - M (1414, -1167) 180° (3x) 120° 91.0
10 Blockade - Sand Blockade 2 (1663, -1738) 300° (5x) on top -
11 Hex Map - I (1778, -1635) 300° (5x) 60° 79.0
12 16 Space Strip - P (2254, -1439) 120° (2x) 60° 26.0
13 Hex Map - G (2782, -1326) 120° (2x) 30° 69.0
14 Ending - Jungle (2967, -1004) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 120° Hex Map - C 300° 1 2
2 C → F Hex Map - C 120° Hex Map - F 300° 5 6
3 F → L Hex Map - F 180° Hex Map - L 5 9
4 L → M Hex Map - L 120° Hex Map - M 300° 1 2
5 M → I Hex Map - M 120° Hex Map - I 300° 3 4
6 I → P Hex Map - I 60° 16 Space Strip - P 240° 3 4
7 P → R 16 Space Strip - P 60° 16 Space Strip - R 240° 3 6
8 P → G 16 Space Strip - P 60° Hex Map - G 240° 1 4
9 G → Jungle Hex Map - G 30° Ending - Jungle 240° 2 4


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