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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/15/2026 1:03:33 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=8d3aabed980c4c3e9b9ecc78e0ff29ee

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 503
Difficulty: Difficult
Map Difficulty Score: 171.5

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number C Rubble Blockade 3 U Sand Blockade 2 K Jungle Blockade 5 I Jungle Blockade 1 E Water Blockade 4 S Rubble Blockade 6 X Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
14 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
15 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 503 308 137
44%
51
17%
14
5%
7
2%
49
16%
7
2%
23
7%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (341, -415) 300° (5x) on top -
3 Hex Map - C (456, -312) 120° (2x) 60°, 180° 41.0
4 Blockade - Sand Blockade 2 (801, -384) 240° (4x) on top -
5 Hex Map - U (911, -1) 180° (3x) 300° 77.0
6 Blockade - Jungle Blockade 5 (834, -76) 120° (2x) on top -
7 Hex Map - K (455, 311) 180° (3x) 62.0
8 Blockade - Jungle Blockade 1 (634, 329) 180° (3x) on top -
9 Hex Map - I (502, 854) 180° (3x) 60° 79.0
10 Blockade - Water Blockade 4 (893, 704) 240° (4x) on top -
11 Hex Map - E (1003, 1087) 60° (1x) 60° 70.0
12 Blockade - Rubble Blockade 6 (1348, 1015) 240° (4x) on top -
13 Hex Map - S (1458, 1398) 60° (1x) 60° 55.0
14 Hex Map - X (1959, 1631) 240° (4x) 30° 69.0
15 Ending - Jungle (2144, 1953) 30° (1x) - -
16 Tavern - Rubble (456, -662) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 120° Hex Map - C 300° 7 8
2 C → U Hex Map - C 60° Hex Map - U 240° 6 9
3 U → K Hex Map - U 300° Hex Map - K 120° 6 9
4 K → I Hex Map - K Hex Map - I 180° 7 10
5 I → E Hex Map - I 60° Hex Map - E 240° 5 8
6 E → S Hex Map - E 60° Hex Map - S 240° 7 9
7 S → X Hex Map - S 60° Hex Map - X 240° 7 12
8 C → Rubble Hex Map - C 180° Tavern - Rubble 6 7
9 X → Jungle Hex Map - X 30° Ending - Jungle 240° 3 8


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