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Setup for 2-Player a Game of Quest for El Dorado

Generated on 6/6/2026 4:08:06 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=8da5a1fe0bb44791a32c437aa9fb2d4e

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 396
Difficulty: Moderate
Map Difficulty Score: 130.3

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number J Rubble Blockade 3 G Sand Blockade 2 W Jungle Blockade 5 T Jungle Blockade 1 V Water Blockade 4 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
12 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 396 233 74
32%
52
22%
14
6%
7
3%
42
18%
5
2%
16
7%
21
9%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (341, -415) 300° (5x) on top -
3 Hex Map - J (456, -312) 300° (5x) 180°, 60° 58.0
4 Blockade - Sand Blockade 2 (632, -830) 0° (0x) on top -
5 Hex Map - G (500, -855) 0° (0x) 120° 69.0
6 Blockade - Jungle Blockade 5 (887, -1192) 300° (5x) on top -
7 Hex Map - W (1002, -1089) 300° (5x) 120° 73.0
8 Blockade - Jungle Blockade 1 (1389, -1426) 300° (5x) on top -
9 Hex Map - T (1504, -1323) 300° (5x) 60° 75.0
10 Blockade - Water Blockade 4 (1895, -1473) 240° (4x) on top -
11 Hex Map - V (2005, -1090) 60° (1x) 90° 73.0
12 Ending - Water (2375, -1090) 90° (2x) - -
13 Tavern - Rubble (756, -134) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → J Starting - A 120° Hex Map - J 300° 7 8
2 J → G Hex Map - J 180° Hex Map - G 7 8
3 G → W Hex Map - G 120° Hex Map - W 300° 5 7
4 W → T Hex Map - W 120° Hex Map - T 300° 5 6
5 T → V Hex Map - T 60° Hex Map - V 240° 5 11
6 J → Rubble Hex Map - J 60° Tavern - Rubble 240° 6 8
7 V → Water Hex Map - V 90° Ending - Water 300° 2 6


Generated with v11.2.6