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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/25/2026 10:37:45 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=8db58f7e1c9e4a188bb4a5b25e3aab27

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 429
Difficulty: Very Difficult
Map Difficulty Score: 389.0

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number G Water Blockade 4 F Sand Blockade 2 J Jungle Blockade 5 Q D M Rubble Blockade 6 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 429 245 106
43%
42
17%
19
8%
6
2%
40
16%
6
2%
26
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (203, -649) 300° (5x) on top -
3 Hex Map - G (318, -546) 300° (5x) 120° 69.0
4 Blockade - Sand Blockade 2 (843, -649) 300° (5x) on top -
5 Hex Map - F (958, -546) 240° (4x) 180° 69.0
6 Blockade - Jungle Blockade 5 (861, -1064) 0° (0x) on top -
7 Hex Map - J (729, -1089) 180° (3x) 120° 58.0
8 16 Space Strip - Q (1025, -1598) 60° (1x) 60° 26.0
9 Hex Map - D (1512, -1641) 300° (5x) 60° 68.0
10 Blockade - Rubble Blockade 6 (1995, -1947) 240° (4x) on top -
11 Hex Map - M (2105, -1564) 120° (2x) 90° 91.0
12 Ending - Water (2475, -1564) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → G Starting - A 120° Hex Map - G 300° 1 2
2 G → F Hex Map - G 120° Hex Map - F 300° 1 2
3 F → J Hex Map - F 180° Hex Map - J 3 5
4 J → Q Hex Map - J 120° 16 Space Strip - Q 300° 1 3
5 Q → D 16 Space Strip - Q 60° Hex Map - D 240° 3 7
6 D → M Hex Map - D 60° Hex Map - M 240° 3 5
7 M → Water Hex Map - M 90° Ending - Water 300° 3 6


Generated with v11.1.4