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Setup for 4-Player a Game of Quest for El Dorado

Generated on 10/3/2026 2:27:07 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=8db68a8a33964dec81e5d84c37cbae6b

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 414
Difficulty: Moderate
Map Difficulty Score: 147.8

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - White Player 4 - Yellow Player Number S Rubble Blockade 6 I Rubble Blockade 3 M Jungle Blockade 1 X Sand Blockade 2 U Water Blockade 4 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 414 233 101
43%
39
17%
17
7%
6
3%
39
17%
5
2%
6
3%
11
5%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (345, -72) 240° (4x) on top -
3 Hex Map - S (455, 311) 60° (1x) 120°, 60° 55.0
4 Blockade - Rubble Blockade 3 (842, -26) 300° (5x) on top -
5 Hex Map - I (957, 77) 120° (2x) 180° 79.0
6 Blockade - Jungle Blockade 1 (1133, -441) 0° (0x) on top -
7 Hex Map - M (1001, -466) 180° (3x) 180° 91.0
8 Blockade - Sand Blockade 2 (1177, -984) 0° (0x) on top -
9 Hex Map - X (1045, -1009) 0° (0x) 180° 69.0
10 Blockade - Water Blockade 4 (1130, -1527) 0° (0x) on top -
11 Hex Map - U (998, -1552) 0° (0x) 150° 77.0
12 Ending - Jungle (1183, -1874) 150° (3x) - -
13 Tavern - Sand (755, 489) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 60° Hex Map - S 240° 7 9
2 S → I Hex Map - S 120° Hex Map - I 300° 7 12
3 I → M Hex Map - I 180° Hex Map - M 0° 6 7
4 M → X Hex Map - M 180° Hex Map - X 0° 7 11
5 X → U Hex Map - X 180° Hex Map - U 0° 7 13
6 S → Sand Hex Map - S 60° Tavern - Sand 240° 6 8
7 U → Jungle Hex Map - U 150° Ending - Jungle 0° 3 7


Generated with v11.2.9