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Setup for 3-Player a Game of Quest for El Dorado

Generated on 9/23/2026 1:50:32 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=8dc6b814758443ca8f0dd3e83b53c927

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 502
Difficulty: Very Difficult
Map Difficulty Score: 264.5

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Yellow Player Number V Water Blockade 4 T Rubble Blockade 3 X Jungle Blockade 1 K Rubble Blockade 6 D Jungle Blockade 5 I Sand Blockade 2 P Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 0° (0x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 502 287 126
44%
72
25%
15
5%
7
2%
31
11%
7
2%
5
2%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (479, -181) 300° (5x) on top -
3 Hex Map - V (594, -78) 300° (5x) 120°, 0° 73.0
4 Blockade - Rubble Blockade 3 (889, -571) 300° (5x) on top -
5 Hex Map - T (1004, -468) 240° (4x) 120° 75.0
6 Blockade - Jungle Blockade 1 (1345, -883) 300° (5x) on top -
7 Hex Map - X (1460, -780) 240° (4x) 60° 69.0
8 Blockade - Rubble Blockade 6 (1759, -774) 240° (4x) on top -
9 Hex Map - K (1869, -391) 300° (5x) 120° 62.0
10 Blockade - Jungle Blockade 5 (2210, -806) 300° (5x) on top -
11 Hex Map - D (2325, -703) 120° (2x) 60° 68.0
12 Blockade - Sand Blockade 2 (2716, -853) 240° (4x) on top -
13 Hex Map - I (2826, -470) 300° (5x) 120° 79.0
14 16 Space Strip - P (3306, -667) 60° (1x) 90° 26.0
15 Ending - Water (3568, -781) 90° (2x) - -
16 Tavern - Sand (594, 272) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 120° Hex Map - V 300° 4 6
2 V → T Hex Map - V 120° Hex Map - T 300° 5 11
3 T → X Hex Map - T 120° Hex Map - X 300° 7 10
4 X → K Hex Map - X 60° Hex Map - K 240° 5 10
5 K → D Hex Map - K 120° Hex Map - D 300° 7 11
6 V → Sand Hex Map - V Tavern - Sand 180° 6 11
7 D → I Hex Map - D 60° Hex Map - I 240° 7 10
8 I → P Hex Map - I 120° 16 Space Strip - P 300° 3 4
9 P → Water 16 Space Strip - P 90° Ending - Water 300° 3 9


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