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Setup for 3-Player a Game of Quest for El Dorado

Generated on 7/24/2026 11:08:40 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=8dd42166093c439f87bbb963b1bfc453

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 401
Difficulty: Difficult
Map Difficulty Score: 218.2

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - Blue Player Number K Jungle Blockade 1 V Jungle Blockade 5 S Sand Blockade 2 Q X F Water Blockade 4 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 401 248 115
46%
53
21%
7
3%
5
2%
27
11%
8
3%
14
6%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (387, -337) 300° (5x) on top -
3 Hex Map - K (502, -234) 0° (0x) 180°, 60° 62.0
4 Blockade - Jungle Blockade 5 (405, -752) 0° (0x) on top -
5 Hex Map - V (273, -777) 120° (2x) 240° 73.0
6 Blockade - Sand Blockade 2 (101, -1039) 60° (1x) on top -
7 Hex Map - S (-274, -932) 180° (3x) 240° 55.0
8 16 Space Strip - Q (-621, -1360) 120° (2x) 240° 26.0
9 Hex Map - X (-1103, -1553) 300° (5x) 240° 69.0
10 Blockade - Water Blockade 4 (-1321, -1737) 60° (1x) on top -
11 Hex Map - F (-1696, -1630) 120° (2x) 210° 69.0
12 Ending - Jungle (-1881, -1952) 210° (4x) - -
13 Tavern - Rubble (802, -56) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 120° Hex Map - K 300° 7 9
2 K → V Hex Map - K 180° Hex Map - V 3 6
3 V → S Hex Map - V 240° Hex Map - S 60° 5 9
4 S → Q Hex Map - S 240° 16 Space Strip - Q 60° 4 7
5 Q → X 16 Space Strip - Q 240° Hex Map - X 60° 3 6
6 K → Rubble Hex Map - K 60° Tavern - Rubble 240° 6 10
7 X → F Hex Map - X 240° Hex Map - F 60° 3 5
8 F → Jungle Hex Map - F 210° Ending - Jungle 60° 3 6


Generated with v11.2.9