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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/4/2026 7:43:26 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=8dec62e389aa4988acf11387d4a7e740

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 361
Difficulty: Very Difficult
Map Difficulty Score: 426.2

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number E Jungle Blockade 5 X Sand Blockade 2 V Rubble Blockade 6 T Water Blockade 4 Q Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
12 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 361 211 79
37%
46
22%
11
5%
6
3%
28
13%
5
2%
12
6%
21
10%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (253, 84) 240° (4x) on top -
3 Hex Map - E (363, 467) 60° (1x) 120°, 60° 70.0
4 Blockade - Sand Blockade 2 (888, 364) 300° (5x) on top -
5 Hex Map - X (1003, 467) 240° (4x) 60° 69.0
6 Blockade - Rubble Blockade 6 (1486, 161) 240° (4x) on top -
7 Hex Map - V (1596, 544) 0° (0x) 73.0
8 Blockade - Water Blockade 4 (1411, 562) 180° (3x) on top -
9 Hex Map - T (1279, 1087) 60° (1x) 300° 75.0
10 16 Space Strip - Q (689, 1087) 180° (3x) 330° 26.0
11 Ending - Jungle (453, 1252) 330° (6x) - -
12 Tavern - Sand (663, 645) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → E Starting - A 60° Hex Map - E 240° 3 4
2 E → X Hex Map - E 120° Hex Map - X 300° 1 2
3 X → V Hex Map - X 60° Hex Map - V 240° 1 4
4 V → T Hex Map - V Hex Map - T 180° 1 3
5 T → Q Hex Map - T 300° 16 Space Strip - Q 120° 1 3
6 E → Sand Hex Map - E 60° Tavern - Sand 240° 6 7
7 Q → Jungle 16 Space Strip - Q 330° Ending - Jungle 180° 3 8


Generated with v11.2.9