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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/23/2026 10:06:53 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=8dfd8a6b14b0497a81d32c6cb1832380

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 431
Difficulty: Very Difficult
Map Difficulty Score: 375.0

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number V Water Blockade 4 X Jungle Blockade 1 S Sand Blockade 2 F Rubble Blockade 6 O Q H Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
12 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
13 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
14 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 431 264 94
36%
68
26%
9
3%
6
2%
46
17%
6
2%
16
6%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (433, -259) 300° (5x) on top -
3 Hex Map - V (548, -156) 180° (3x) 180°, 60° 73.0
4 Blockade - Jungle Blockade 1 (815, -674) 0° (0x) on top -
5 Hex Map - X (683, -699) 300° (5x) 120° 69.0
6 Blockade - Sand Blockade 2 (978, -1192) 300° (5x) on top -
7 Hex Map - S (1093, -1089) 300° (5x) 60° 55.0
8 Blockade - Rubble Blockade 6 (1392, -1083) 240° (4x) on top -
9 Hex Map - F (1502, -700) 60° (1x) 60° 69.0
10 16 Space Strip - O (2046, -617) 0° (0x) 38.0
11 16 Space Strip - Q (2382, -265) 120° (2x) 60° 26.0
12 Hex Map - H (2864, -74) 120° (2x) 90° 59.0
13 Ending - Water (3234, -74) 90° (2x) - -
14 Tavern - Sand (848, 22) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 120° Hex Map - V 300° 5 8
2 V → X Hex Map - V 180° Hex Map - X 4 8
3 X → S Hex Map - X 120° Hex Map - S 300° 5 11
4 S → F Hex Map - S 60° Hex Map - F 240° 5 9
5 F → O Hex Map - F 60° 16 Space Strip - O 240° 2 3
6 O → Q 16 Space Strip - O 16 Space Strip - Q 180° 1 4
7 Q → H 16 Space Strip - Q 60° Hex Map - H 240° 3 7
8 V → Sand Hex Map - V 60° Tavern - Sand 240° 5 7
9 H → Water Hex Map - H 90° Ending - Water 300° 3 8


Generated with v11.2.9