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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/29/2026 3:40:49 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=8e03d017089143efa3d43383666bb1bd

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 402
Difficulty: Very Difficult
Map Difficulty Score: 314.2

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number I Water Blockade 4 T Jungle Blockade 5 V Sand Blockade 2 K Rubble Blockade 6 X Jungle Blockade 1 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
12 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 402 233 106
45%
50
21%
11
5%
6
3%
27
12%
7
3%
2
1%
21
9%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (249, -571) 300° (5x) on top -
3 Hex Map - I (364, -468) 240° (4x) 180°, 60° 79.0
4 Blockade - Jungle Blockade 5 (267, -986) 0° (0x) on top -
5 Hex Map - T (135, -1011) 180° (3x) 240° 75.0
6 Blockade - Sand Blockade 2 (147, -1585) 60° (1x) on top -
7 Hex Map - V (-228, -1478) 120° (2x) 180° 73.0
8 Blockade - Rubble Blockade 6 (-325, -1996) 0° (0x) on top -
9 Hex Map - K (-457, -2021) 300° (5x) 120° 62.0
10 Blockade - Jungle Blockade 1 (-254, -2670) 300° (5x) on top -
11 Hex Map - X (-139, -2567) 180° (3x) 90° 69.0
12 Ending - Water (231, -2567) 90° (2x) - -
13 Tavern - Sand (664, -290) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → I Starting - B 120° Hex Map - I 300° 1 2
2 I → T Hex Map - I 180° Hex Map - T 0° 3 4
3 T → V Hex Map - T 240° Hex Map - V 60° 1 2
4 V → K Hex Map - V 180° Hex Map - K 0° 3 8
5 K → X Hex Map - K 120° Hex Map - X 300° 1 2
6 I → Sand Hex Map - I 60° Tavern - Sand 240° 6 9
7 X → Water Hex Map - X 90° Ending - Water 300° 3 8


Generated with v11.2.9