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Setup for 4 Player a Game of Quest for El Dorado

Generated on 9/21/2025 6:03:36 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=8e7a368738fb46f1a54cbf4edaede12e

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
White 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 443
Difficulty: Very Difficult
Map Difficulty Score: 679.2

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - White Player 4 - Blue Player Number N Rubble Blockade 3 X Jungle Blockade 1 V Sand Blockade 2 S Rubble Blockade 6 F Jungle Blockade 5 I Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
13 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
14 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 443 270 107
40%
66
24%
12
4%
6
2%
42
16%
7
3%
11
4%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (203, -649) 300° (5x) on top -
3 Hex Map - N (318, -546) 180° (3x) 60°, 180° 49.0
4 Blockade - Jungle Blockade 1 (709, -696) 240° (4x) on top -
5 Hex Map - X (819, -313) 180° (3x) 69.0
6 Blockade - Sand Blockade 2 (1271, -295) 180° (3x) on top -
7 Hex Map - V (1139, 230) 240° (4x) 300° 73.0
8 Blockade - Rubble Blockade 6 (1062, 155) 120° (2x) on top -
9 Hex Map - S (683, 542) 60° (1x) 55.0
10 Blockade - Jungle Blockade 5 (953, 560) 180° (3x) on top -
11 Hex Map - F (821, 1085) 180° (3x) 69.0
12 Hex Map - I (959, 1628) 300° (5x) 30° 79.0
13 Ending - Water (1144, 1950) 30° (1x) - -
14 Tavern - Sand (318, -896) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → N Starting - A 120° Hex Map - N 300° 1 2
2 N → X Hex Map - N 60° Hex Map - X 240° 7 10
3 X → V Hex Map - X Hex Map - V 180° 1 4
4 V → S Hex Map - V 300° Hex Map - S 120° 7 14
5 S → H Hex Map - S 240° Hex Map - H 60° 1 3
6 N → Sand Hex Map - N 180° Tavern - Sand 6 7
7 S → F Hex Map - S Hex Map - F 180° 2 3
8 F → R Hex Map - F 60° 16 Space Strip - R 240° 4 5
9 F → I Hex Map - F Hex Map - I 180° 5 9
10 I → Water Hex Map - I 30° Ending - Water 240° 2 4


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