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Setup for 4 Player a Game of Quest for El Dorado

Generated on 3/25/2025 12:18:37 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=8e7f68f56c244d75b3ba6dc95551c0a0

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Blue 3
Red 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 486
Difficulty: Very Difficult
Map Difficulty Score: 258.7

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - White Player 3 - Blue Player 4 - Red Player Number X Rubble Blockade 6 K Rubble Blockade 3 T Jungle Blockade 5 N Water Blockade 4 Q I U Jungle Blockade 1 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 486 286 136
48%
45
16%
13
5%
6
2%
46
16%
6
2%
9
3%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (341, -415) 300° (5x) on top -
3 Hex Map - X (456, -312) 300° (5x) 60°, 180° 69.0
4 Blockade - Rubble Blockade 3 (847, -462) 240° (4x) on top -
5 Hex Map - K (957, -79) 240° (4x) 120° 62.0
6 Blockade - Jungle Blockade 5 (1298, -494) 300° (5x) on top -
7 Hex Map - T (1413, -391) 300° (5x) 60° 75.0
8 Blockade - Water Blockade 4 (1758, -463) 240° (4x) on top -
9 Hex Map - N (1868, -80) 60° (1x) 49.0
10 16 Space Strip - Q (1869, 310) 0° (0x) 60° 26.0
11 Hex Map - I (2324, 542) 240° (4x) 60° 79.0
12 Blockade - Jungle Blockade 1 (2669, 470) 240° (4x) on top -
13 Hex Map - U (2779, 853) 60° (1x) 30° 77.0
14 Ending - Jungle (2964, 1175) 30° (1x) - -
15 Tavern - Rubble (456, -662) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 120° Hex Map - X 300° 7 11
2 X → K Hex Map - X 60° Hex Map - K 240° 7 10
3 K → T Hex Map - K 120° Hex Map - T 300° 7 11
4 T → N Hex Map - T 60° Hex Map - N 240° 5 8
5 N → Q Hex Map - N 16 Space Strip - Q 180° 8 12
6 Q → I 16 Space Strip - Q 60° Hex Map - I 240° 4 8
7 I → U Hex Map - I 60° Hex Map - U 240° 7 12
8 X → Rubble Hex Map - X 180° Tavern - Rubble 6 12
9 U → Jungle Hex Map - U 30° Ending - Jungle 240° 3 7


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