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Setup for 4 Player a Game of Quest for El Dorado

Generated on 6/23/2025 12:53:40 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=8ee34fd074a74f2f828a4c438ffc2ce3

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
White 3
Blue 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 412
Difficulty: Very Difficult
Map Difficulty Score: 415.0

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - White Player 4 - Blue Player Number E Jungle Blockade 1 G Water Blockade 4 N Rubble Blockade 3 J Sand Blockade 2 Q P D Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
12 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
13 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 412 261 114
44%
52
20%
12
5%
5
2%
49
19%
4
2%
25
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (253, 84) 240° (4x) on top -
3 Hex Map - E (363, 467) 300° (5x) 60° 70.0
4 Blockade - Water Blockade 4 (616, 551) 240° (4x) on top -
5 Hex Map - G (726, 934) 0° (0x) 300° 69.0
6 Blockade - Rubble Blockade 3 (649, 859) 120° (2x) on top -
7 Hex Map - N (270, 1246) 240° (4x) 300° 49.0
8 Blockade - Sand Blockade 2 (101, 1015) 120° (2x) on top -
9 Hex Map - J (-278, 1402) 180° (3x) 58.0
10 16 Space Strip - Q (-302, 1907) 60° (1x) 300° 26.0
11 16 Space Strip - P (-533, 2219) 300° (5x) 26.0
12 Hex Map - D (-599, 2727) 0° (0x) 30° 68.0
13 Ending - Jungle (-414, 3049) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → E Starting - A 60° Hex Map - E 240° 5 6
2 E → G Hex Map - E 60° Hex Map - G 240° 3 4
3 G → N Hex Map - G 300° Hex Map - N 120° 6 7
4 N → J Hex Map - N 300° Hex Map - J 120° 5 6
5 J → Q Hex Map - J 16 Space Strip - Q 180° 4 7
6 Q → P 16 Space Strip - Q 300° 16 Space Strip - P 120° 4 9
7 P → D 16 Space Strip - P Hex Map - D 180° 3 7
8 D → Jungle Hex Map - D 30° Ending - Jungle 240° 1 4


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