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Setup for 4 Player a Game of Quest for El Dorado

Generated on 11/29/2025 10:04:36 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=8efc6d3f92a2499387d529947ee6a471

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Blue 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 434
Difficulty: Very Difficult
Map Difficulty Score: 755.0

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - White Player 3 - Blue Player 4 - Red Player Number X Rubble Blockade 6 U Jungle Blockade 5 Q S H Water Blockade 4 K Jungle Blockade 1 O Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
14 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 434 264 121
46%
44
17%
8
3%
5
2%
50
19%
5
2%
11
4%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (203, -649) 300° (5x) on top -
3 Hex Map - X (318, -546) 180° (3x) 180°, 60° 69.0
4 Blockade - Jungle Blockade 5 (403, -1064) 0° (0x) on top -
5 Hex Map - U (271, -1089) 300° (5x) 60° 77.0
6 16 Space Strip - Q (659, -974) 240° (4x) 60° 26.0
7 Hex Map - S (1192, -1095) 0° (0x) 55.0
8 Blockade - Water Blockade 4 (1462, -1077) 180° (3x) on top -
9 Hex Map - H (1330, -552) 300° (5x) 59.0
10 Blockade - Jungle Blockade 1 (1782, -534) 180° (3x) on top -
11 Hex Map - K (1650, -9) 60° (1x) 60° 62.0
12 16 Space Strip - O (2172, 109) 300° (5x) 30° 38.0
13 Ending - Jungle (2332, 395) 30° (1x) - -
14 Tavern - Rubble (618, -368) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 120° Hex Map - X 300° 1 2
2 X → U Hex Map - X 180° Hex Map - U 5 11
3 U → Q Hex Map - U 60° 16 Space Strip - Q 240° 6 10
4 Q → D 16 Space Strip - Q Hex Map - D 180° 2 7
5 Q → S 16 Space Strip - Q 60° Hex Map - S 240° 1 2
6 X → Rubble Hex Map - X 60° Tavern - Rubble 240° 6 12
7 S → H Hex Map - S Hex Map - H 180° 5 9
8 H → I Hex Map - H 300° Hex Map - I 120° 7 13
9 H → K Hex Map - H Hex Map - K 180° 1 2
10 K → O Hex Map - K 60° 16 Space Strip - O 240° 1 3
11 O → Jungle 16 Space Strip - O 30° Ending - Jungle 240° 3 7


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