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Setup for 4-Player a Game of Quest for El Dorado

Generated on 5/21/2026 2:01:06 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=8f1eb4c59d5540078a756db808feda05

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Blue 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 379
Difficulty: Difficult
Map Difficulty Score: 214.1

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - White Player 3 - Blue Player 4 - Yellow Player Number W Jungle Blockade 5 F Rubble Blockade 3 U Rubble Blockade 6 C Water Blockade 4 T Sand Blockade 2 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 379 233 72
31%
51
22%
13
6%
7
3%
42
18%
4
2%
20
9%
19
8%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 5 (295, -493) 300° (5x) on top -
3 Hex Map - W (410, -390) 180° (3x) 180°, 60° 73.0
4 Blockade - Rubble Blockade 3 (677, -908) 0° (0x) on top -
5 Hex Map - F (545, -933) 300° (5x) 120° 69.0
6 Blockade - Rubble Blockade 6 (978, -1192) 300° (5x) on top -
7 Hex Map - U (1093, -1089) 180° (3x) 180° 77.0
8 Blockade - Water Blockade 4 (1087, -1607) 0° (0x) on top -
9 Hex Map - C (955, -1632) 120° (2x) 180° 41.0
10 Blockade - Sand Blockade 2 (949, -2150) 0° (0x) on top -
11 Hex Map - T (817, -2175) 180° (3x) 150° 75.0
12 Ending - Water (1002, -2497) 150° (3x) - -
13 Tavern - Sand (710, -212) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → W Starting - B 120° Hex Map - W 300° 3 6
2 W → F Hex Map - W 180° Hex Map - F 3 5
3 F → U Hex Map - F 120° Hex Map - U 300° 3 6
4 U → C Hex Map - U 180° Hex Map - C 5 6
5 C → T Hex Map - C 180° Hex Map - T 5 6
6 W → Sand Hex Map - W 60° Tavern - Sand 240° 6 7
7 T → Water Hex Map - T 150° Ending - Water 3 6


Generated with v11.1.11