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Setup for 2-Player a Game of Quest for El Dorado

Generated on 5/3/2026 9:06:59 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=8f4dbe3671c246819ca210b6a3d7ac30

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 463
Difficulty: Very Difficult
Map Difficulty Score: 379.3

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - Red Player 4 - Yellow Player Number L Rubble Blockade 3 M Rubble Blockade 6 I Water Blockade 4 G Jungle Blockade 1 F Sand Blockade 2 O Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 463 246 123
50%
27
11%
25
10%
6
2%
36
15%
9
4%
20
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (345, -72) 240° (4x) on top -
3 Hex Map - L (455, 311) 120° (2x) 69.0
4 Blockade - Rubble Blockade 6 (634, 329) 180° (3x) on top -
5 Hex Map - M (502, 854) 180° (3x) 91.0
6 Blockade - Water Blockade 4 (954, 872) 180° (3x) on top -
7 Hex Map - I (822, 1397) 60° (1x) 300° 79.0
8 Blockade - Jungle Blockade 1 (607, 1088) 120° (2x) on top -
9 Hex Map - G (228, 1475) 300° (5x) 240° 69.0
10 Blockade - Sand Blockade 2 (194, 979) 60° (1x) on top -
11 Hex Map - F (-181, 1086) 240° (4x) 180° 69.0
12 16 Space Strip - O (-364, 696) 0° (0x) 210° 38.0
13 Ending - Jungle (-591, 528) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → L Starting - A 60° Hex Map - L 240° 6 8
2 L → M Hex Map - L Hex Map - M 180° 7 11
3 M → I Hex Map - M Hex Map - I 180° 1 2
4 I → G Hex Map - I 300° Hex Map - G 120° 3 6
5 G → R Hex Map - G 300° 16 Space Strip - R 120° 3 4
6 G → F Hex Map - G 240° Hex Map - F 60° 3 5
7 F → O Hex Map - F 180° 16 Space Strip - O 5 9
8 O → D 16 Space Strip - O 180° Hex Map - D 1 3
9 O → Jungle 16 Space Strip - O 210° Ending - Jungle 60° 3 6


Generated with v11.1.11