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Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/12/2026 5:05:56 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=8f7607d9d2754afbb3e2fc931ea0368e

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 338
Difficulty: Difficult
Map Difficulty Score: 182.5

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Yellow Player Number D Jungle Blockade 5 X Water Blockade 4 Q V S Rubble Blockade 6 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 338 210 85
40%
58
28%
7
3%
5
2%
25
12%
4
2%
7
3%
13
6%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (483, -306) 240° (4x) on top -
3 Hex Map - D (593, 77) 240° (4x) 120°, 300° 68.0
4 Blockade - Water Blockade 4 (980, -260) 300° (5x) on top -
5 Hex Map - X (1095, -157) 240° (4x) 60° 69.0
6 16 Space Strip - Q (1479, 195) 300° (5x) 60° 26.0
7 Hex Map - V (1823, 620) 300° (5x) 60° 73.0
8 Blockade - Rubble Blockade 6 (2214, 470) 240° (4x) on top -
9 Hex Map - S (2324, 853) 240° (4x) 30° 55.0
10 Ending - Water (2509, 1175) 30° (1x) - -
11 Tavern - Rubble (293, 255) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → D Starting - A 60° Hex Map - D 240° 3 7
2 D → X Hex Map - D 120° Hex Map - X 300° 7 11
3 X → Q Hex Map - X 60° 16 Space Strip - Q 240° 4 9
4 Q → V 16 Space Strip - Q 60° Hex Map - V 240° 3 7
5 V → S Hex Map - V 60° Hex Map - S 240° 7 11
6 D → Rubble Hex Map - D 300° Tavern - Rubble 120° 4 9
7 S → Water Hex Map - S 30° Ending - Water 240° 3 7


Generated with v10.1.1