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Setup for 2-Player a Game of Quest for El Dorado

Generated on 2/7/2026 3:31:28 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=8f7ec0d8cc384c82bc00b601e818a1ee

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
White 2 & 4
Generate and render a Moderate map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 456
Difficulty: Difficult
Map Difficulty Score: 190.8

10 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Blue Player 4 - White Player Number T I V W P K Q Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
3 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
5 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
10 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 456 260 108
42%
64
25%
15
6%
6
2%
28
11%
6
2%
10
4%
21
8%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Hex Map - T (501, 233) 120° (2x) 120°, 180° 75.0
3 Hex Map - I (1003, -1) 60° (1x) 60° 79.0
4 Hex Map - V (1504, 232) 0° (0x) 60° 73.0
5 Hex Map - W (1959, 543) 120° (2x) 120° 73.0
6 16 Space Strip - P (2297, 349) 300° (5x) 120° 26.0
7 Hex Map - K (2635, 150) 240° (4x) 180° 62.0
8 16 Space Strip - Q (2634, -240) 0° (0x) 210° 26.0
9 Ending - Water (2407, -408) 210° (4x) - -
10 Tavern - Rubble (501, -117) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 60° Hex Map - T 240° 5 8
2 T → I Hex Map - T 120° Hex Map - I 300° 7 11
3 I → V Hex Map - I 60° Hex Map - V 240° 5 7
4 V → W Hex Map - V 60° Hex Map - W 240° 6 14
5 T → Rubble Hex Map - T 180° Tavern - Rubble 4 7
6 W → P Hex Map - W 120° 16 Space Strip - P 300° 6 12
7 P → K 16 Space Strip - P 120° Hex Map - K 300° 8 16
8 K → Q Hex Map - K 180° 16 Space Strip - Q 8 12
9 Q → Water 16 Space Strip - Q 210° Ending - Water 60° 3 9


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