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Setup for 4-Player a Game of Quest for El Dorado

Generated on 1/24/2026 9:56:38 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=902a7972bcde42b1b1a7e789f05b56a5

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Blue 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 391
Difficulty: Difficult
Map Difficulty Score: 189.4

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Red Player 3 - Blue Player 4 - Yellow Player Number H Rubble Blockade 3 U Water Blockade 4 T Sand Blockade 2 X Rubble Blockade 6 K Jungle Blockade 5 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 391 233 105
45%
37
16%
8
3%
6
3%
45
19%
5
2%
2
1%
19
8%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (341, -415) 300° (5x) on top -
3 Hex Map - H (456, -312) 300° (5x) 60°, 180° 59.0
4 Blockade - Water Blockade 4 (801, -384) 240° (4x) on top -
5 Hex Map - U (911, -1) 180° (3x) 300° 77.0
6 Blockade - Sand Blockade 2 (834, -76) 120° (2x) on top -
7 Hex Map - T (455, 311) 300° (5x) 75.0
8 Blockade - Rubble Blockade 6 (634, 329) 180° (3x) on top -
9 Hex Map - X (502, 854) 180° (3x) 60° 69.0
10 Blockade - Jungle Blockade 5 (893, 704) 240° (4x) on top -
11 Hex Map - K (1003, 1087) 240° (4x) 30° 62.0
12 Ending - Jungle (1188, 1409) 30° (1x) - -
13 Tavern - Sand (456, -662) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 120° Hex Map - H 300° 7 11
2 H → U Hex Map - H 60° Hex Map - U 240° 6 12
3 U → T Hex Map - U 300° Hex Map - T 120° 6 8
4 T → O Hex Map - T 240° 16 Space Strip - O 60° 5 7
5 T → X Hex Map - T Hex Map - X 180° 5 11
6 H → Sand Hex Map - H 180° Tavern - Sand 6 10
7 X → K Hex Map - X 60° Hex Map - K 240° 7 15
8 K → Jungle Hex Map - K 30° Ending - Jungle 240° 3 7


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