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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/17/2026 7:35:39 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=904c57bd64a14a169b5b8fd34106e172

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
White 3
Blue 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 16 cave tokens in stacks of 4
Map Traverse Score: 400
Difficulty: Difficult
Map Difficulty Score: 216.0

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - White Player 4 - Blue Player Number U Water Blockade 4 K Jungle Blockade 1 W Rubble Blockade 3 S Sand Blockade 2 O N Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 300° (5x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 400 248 112
45%
44
18%
11
4%
4
2%
48
19%
4
2%
6
2%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (437, -228) 240° (4x) on top -
3 Hex Map - U (547, 155) 300° (5x) 120°, 300° 77.0
4 Blockade - Jungle Blockade 1 (934, -182) 300° (5x) on top -
5 Hex Map - K (1049, -79) 120° (2x) 120° 62.0
6 Blockade - Rubble Blockade 3 (1528, -260) 300° (5x) on top -
7 Hex Map - W (1643, -157) 240° (4x) 60° 73.0
8 Blockade - Sand Blockade 2 (2126, -463) 240° (4x) on top -
9 Hex Map - S (2236, -80) 240° (4x) 60° 55.0
10 16 Space Strip - O (2620, 272) 300° (5x) 38.0
11 Hex Map - N (2918, 780) 0° (0x) 330° 49.0
12 Ending - Water (2733, 1102) 330° (6x) - -
13 Tavern - Sand (247, 333) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → U Starting - A 60° Hex Map - U 240° 7 10
2 U → K Hex Map - U 120° Hex Map - K 300° 7 12
3 K → W Hex Map - K 120° Hex Map - W 300° 7 12
4 W → S Hex Map - W 60° Hex Map - S 240° 6 8
5 S → O Hex Map - S 60° 16 Space Strip - O 240° 4 7
6 U → Sand Hex Map - U 300° Tavern - Sand 120° 6 7
7 O → R 16 Space Strip - O 120° 16 Space Strip - R 300° 4 6
8 O → N 16 Space Strip - O Hex Map - N 180° 3 5
9 N → Water Hex Map - N 330° Ending - Water 180° 3 6


Generated with v11.2.9