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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/1/2025 9:42:20 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=907d2b4ce90e42d7a305b854c4d4293a

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Blue 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 428
Difficulty: Very Difficult
Map Difficulty Score: 684.0

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Yellow Player 3 - Blue Player 4 - Red Player Number T Rubble Blockade 3 X Sand Blockade 2 V Water Blockade 4 O G J Jungle Blockade 1 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 428 248 83
33%
50
20%
14
6%
7
3%
48
19%
6
2%
16
6%
21
8%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (529, -384) 240° (4x) on top -
3 Hex Map - T (639, -1) 60° (1x) 0°, 120° 75.0
4 Blockade - Sand Blockade 2 (545, 17) 180° (3x) on top -
5 Hex Map - X (413, 542) 120° (2x) 300° 69.0
6 Blockade - Water Blockade 4 (474, 701) 120° (2x) on top -
7 Hex Map - V (95, 1088) 180° (3x) 300° 73.0
8 16 Space Strip - O (-265, 1478) 0° (0x) 300° 38.0
9 Hex Map - G (-630, 1868) 180° (3x) 240° 69.0
10 Blockade - Jungle Blockade 1 (-618, 1294) 60° (1x) on top -
11 Hex Map - J (-993, 1401) 120° (2x) 270° 58.0
12 Ending - Jungle (-1363, 1401) 270° (5x) - -
13 Tavern - Sand (939, -179) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 60° Hex Map - T 240° 1 2
2 T → X Hex Map - T Hex Map - X 180° 3 6
3 X → V Hex Map - X 300° Hex Map - V 120° 1 4
4 V → O Hex Map - V 300° 16 Space Strip - O 120° 1 2
5 O → G 16 Space Strip - O 300° Hex Map - G 120° 1 3
6 T → Sand Hex Map - T 120° Tavern - Sand 300° 4 7
7 G → J Hex Map - G 240° Hex Map - J 60° 3 4
8 J → Jungle Hex Map - J 270° Ending - Jungle 120° 3 7


Generated with v6.10.6