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Setup for 4 Player a Game of Quest for El Dorado

Generated on 9/19/2025 12:30:13 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=90bf21601fca44e8b2ba1a63e14c9519

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 11 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 586
Difficulty: Very Difficult
Map Difficulty Score: 736.0

18 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Red Player 4 - Blue Player Number J Jungle Blockade 1 X Sand Blockade 2 S Water Blockade 4 N Rubble Blockade 3 U Jungle Blockade 5 Q D E Rubble Blockade 6 G Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
15 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
16 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
17 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
18 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 586 361 146
40%
68
19%
15
4%
8
2%
74
20%
6
2%
24
7%
11
3%
9
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 1 (433, -259) 300° (5x) on top -
3 Hex Map - J (548, -156) 240° (4x) 180°, 60° 58.0
4 Blockade - Sand Blockade 2 (451, -674) 0° (0x) on top -
5 Hex Map - X (319, -699) 300° (5x) 120° 69.0
6 Blockade - Water Blockade 4 (706, -1036) 300° (5x) on top -
7 Hex Map - S (821, -933) 300° (5x) 120° 55.0
8 Blockade - Rubble Blockade 3 (1346, -1036) 300° (5x) on top -
9 Hex Map - N (1461, -933) 120° (2x) 120° 49.0
10 Blockade - Jungle Blockade 5 (1710, -1504) 300° (5x) on top -
11 Hex Map - U (1825, -1401) 180° (3x) 120° 77.0
12 16 Space Strip - Q (2277, -1635) 0° (0x) 120° 26.0
13 Hex Map - D (2640, -2025) 120° (2x) 120° 68.0
14 Blockade - Rubble Blockade 6 (2935, -2518) 300° (5x) on top -
15 Hex Map - E (3050, -2415) 180° (3x) 60° 70.0
16 Hex Map - G (3643, -2338) 240° (4x) 90° 69.0
17 Ending - Water (4013, -2338) 90° (2x) - -
18 Tavern - Sand (848, 22) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → J Starting - B 120° Hex Map - J 300° 5 7
2 J → X Hex Map - J 180° Hex Map - X 3 4
3 X → S Hex Map - X 120° Hex Map - S 300° 7 14
4 S → N Hex Map - S 120° Hex Map - N 300° 1 2
5 N → U Hex Map - N 120° Hex Map - U 300° 3 4
6 J → Sand Hex Map - J 60° Tavern - Sand 240° 6 8
7 U → Q Hex Map - U 120° 16 Space Strip - Q 300° 4 8
8 Q → D 16 Space Strip - Q 120° Hex Map - D 300° 1 3
9 D → E Hex Map - D 120° Hex Map - E 300° 3 7
10 E → G Hex Map - E 60° Hex Map - G 240° 3 4
11 G → Water Hex Map - G 90° Ending - Water 300° 3 6


Generated with v7.1.2