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Setup for 4-Player a Game of Quest for El Dorado

Generated on 3/15/2026 4:18:54 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=90caabe0c48247248a9d5e5acb137d0a

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Yellow 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades
Map Traverse Score: 462
Difficulty: Very Difficult
Map Difficulty Score: 267.2

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - White Player 2 - Blue Player 3 - Red Player 4 - Yellow Player Number F Rubble Blockade 6 J Sand Blockade 2 P L M Jungle Blockade 5 G Rubble Blockade 3 Q Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - F 300° (5x) 70 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - J 180° (3x) 59 37 6 9 1 1 10 1 9 0 0 0 0
6 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - L 0° (0x) 70 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - M 0° (0x) 92 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - G 240° (4x) 70 37 17 0 3 1 13 1 2 0 0 0 0
12 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 462 261 115
44%
45
17%
18
7%
6
2%
39
15%
9
3%
29
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Rubble Blockade 6 (295, -493) 300° (5x) on top -
3 Hex Map - F (410, -390) 300° (5x) 120° 70.0
4 Blockade - Sand Blockade 2 (843, -649) 300° (5x) on top -
5 Hex Map - J (958, -546) 180° (3x) 60° 59.0
6 16 Space Strip - P (1502, -463) 0° (0x) 120° 26.0
7 Hex Map - L (2003, -619) 0° (0x) 180° 70.0
8 Blockade - Jungle Blockade 5 (2179, -1137) 0° (0x) on top -
9 Hex Map - M (2047, -1162) 0° (0x) 120° 92.0
10 Blockade - Rubble Blockade 3 (2342, -1655) 300° (5x) on top -
11 Hex Map - G (2457, -1552) 240° (4x) 60° 70.0
12 16 Space Strip - Q (2891, -1515) 240° (4x) 90° 26.0
13 Ending - Water (3153, -1629) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → F Starting - A 120° Hex Map - F 300° 2 3
2 F → J Hex Map - F 120° Hex Map - J 300° 7 11
3 J → P Hex Map - J 60° 16 Space Strip - P 240° 3 4
4 P → L 16 Space Strip - P 120° Hex Map - L 300° 4 7
5 L → M Hex Map - L 180° Hex Map - M 5 8
6 M → G Hex Map - M 120° Hex Map - G 300° 5 6
7 G → Q Hex Map - G 60° 16 Space Strip - Q 240° 7 10
8 Q → Water 16 Space Strip - Q 90° Ending - Water 300° 3 9


Generated with v11.1.1