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Setup for 4-Player a Game of Quest for El Dorado

Generated on 3/13/2026 9:41:13 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=90cf6841179240b3bab93ea4775c1ae3

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Blue 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 516
Difficulty: Very Difficult
Map Difficulty Score: 809.8

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - White Player 3 - Blue Player 4 - Yellow Player Number X Water Blockade 4 J Sand Blockade 2 S Rubble Blockade 6 U Rubble Blockade 3 H Jungle Blockade 5 M Jungle Blockade 1 K Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
15 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 516 308 136
44%
53
17%
13
4%
7
2%
58
19%
7
2%
14
5%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (207, 162) 240° (4x) on top -
3 Hex Map - X (317, 545) 120° (2x) 0°, 120° 69.0
4 Blockade - Sand Blockade 2 (769, 563) 180° (3x) on top -
5 Hex Map - J (637, 1088) 60° (1x) 300° 58.0
6 Blockade - Rubble Blockade 6 (698, 1247) 120° (2x) on top -
7 Hex Map - S (319, 1634) 240° (4x) 55.0
8 Blockade - Rubble Blockade 3 (316, 1652) 180° (3x) on top -
9 Hex Map - U (184, 2177) 300° (5x) 300° 77.0
10 Blockade - Jungle Blockade 5 (199, 2258) 120° (2x) on top -
11 Hex Map - H (-180, 2645) 60° (1x) 59.0
12 Blockade - Jungle Blockade 1 (272, 2663) 180° (3x) on top -
13 Hex Map - M (140, 3188) 0° (0x) 300° 91.0
14 Hex Map - K (-454, 3266) 60° (1x) 270° 62.0
15 Ending - Jungle (-824, 3266) 270° (5x) - -
16 Tavern - Sand (617, 367) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 60° Hex Map - X 240° 1 2
2 X → J Hex Map - X Hex Map - J 180° 1 3
3 J → S Hex Map - J 300° Hex Map - S 120° 1 2
4 S → U Hex Map - S Hex Map - U 180° 5 7
5 U → H Hex Map - U 300° Hex Map - H 120° 3 5
6 X → Sand Hex Map - X 120° Tavern - Sand 300° 6 10
7 H → M Hex Map - H Hex Map - M 180° 1 2
8 M → K Hex Map - M 300° Hex Map - K 120° 1 2
9 K → Jungle Hex Map - K 270° Ending - Jungle 120° 3 8


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