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Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/30/2026 12:34:09 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=90f2ca1fab01491ab7e8349c68a95d25

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Blue 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 479
Difficulty: Very Difficult
Map Difficulty Score: 227.9

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Yellow Player 3 - Blue Player Number E Rubble Blockade 3 M Rubble Blockade 6 O H I Jungle Blockade 5 Q L Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 479 260 125
48%
38
15%
23
9%
6
2%
40
15%
7
3%
21
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (295, -493) 300° (5x) on top -
3 Hex Map - E (410, -390) 180° (3x) 60° 70.0
4 Blockade - Rubble Blockade 6 (755, -462) 240° (4x) on top -
5 Hex Map - M (865, -79) 240° (4x) 60° 91.0
6 16 Space Strip - O (1115, 270) 240° (4x) 38.0
7 Hex Map - H (1280, 773) 120° (2x) 59.0
8 Blockade - Jungle Blockade 5 (1186, 791) 180° (3x) on top -
9 Hex Map - I (1054, 1316) 180° (3x) 300° 79.0
10 16 Space Strip - Q (602, 1550) 180° (3x) 300° 26.0
11 Hex Map - L (53, 1628) 120° (2x) 270° 69.0
12 Ending - Water (-317, 1628) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → E Starting - A 120° Hex Map - E 300° 7 8
2 E → M Hex Map - E 60° Hex Map - M 240° 5 6
3 M → O Hex Map - M 60° 16 Space Strip - O 240° 5 7
4 O → H 16 Space Strip - O Hex Map - H 180° 3 5
5 H → I Hex Map - H Hex Map - I 180° 5 7
6 I → Q Hex Map - I 300° 16 Space Strip - Q 120° 4 6
7 Q → L 16 Space Strip - Q 300° Hex Map - L 120° 4 7
8 L → Water Hex Map - L 270° Ending - Water 120° 2 4


Generated with v11.1.4