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Setup for 2-Player a Game of Quest for El Dorado

Generated on 2/6/2026 2:04:32 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=918ee6ecb4cc41c7916b3632a82c43de

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 445
Difficulty: Very Difficult
Map Difficulty Score: 252.9

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number G Jungle Blockade 1 K Sand Blockade 2 Q E C Rubble Blockade 6 N Water Blockade 4 I Jungle Blockade 5 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 445 283 141
50%
42
15%
13
5%
5
2%
52
18%
6
2%
24
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (391, -150) 240° (4x) on top -
3 Hex Map - G (501, 233) 120° (2x) 69.0
4 Blockade - Sand Blockade 2 (407, 251) 180° (3x) on top -
5 Hex Map - K (275, 776) 0° (0x) 62.0
6 16 Space Strip - Q (385, 1284) 300° (5x) 60° 26.0
7 Hex Map - E (729, 1709) 240° (4x) 120° 70.0
8 Blockade - Rubble Blockade 6 (1208, 1528) 300° (5x) on top -
9 Hex Map - C (1323, 1631) 60° (1x) 60° 41.0
10 Blockade - Water Blockade 4 (1576, 1715) 240° (4x) on top -
11 Hex Map - N (1686, 2098) 180° (3x) 120° 49.0
12 Blockade - Jungle Blockade 5 (1935, 1527) 300° (5x) on top -
13 Hex Map - I (2050, 1630) 0° (0x) 90° 79.0
14 Ending - Water (2420, 1630) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → G Starting - A 60° Hex Map - G 240° 7 8
2 G → K Hex Map - G Hex Map - K 180° 5 8
3 K → Q Hex Map - K 16 Space Strip - Q 180° 4 8
4 Q → E 16 Space Strip - Q 60° Hex Map - E 240° 3 6
5 E → C Hex Map - E 120° Hex Map - C 300° 1 2
6 C → N Hex Map - C 60° Hex Map - N 240° 3 4
7 N → I Hex Map - N 120° Hex Map - I 300° 5 6
8 I → Water Hex Map - I 90° Ending - Water 300° 2 4


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