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Setup for 2 Player a Game of Quest for El Dorado

Generated on 11/14/2025 6:35:06 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=91aa22a9e2044064ade53618a8228584

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 447
Difficulty: Difficult
Map Difficulty Score: 216.7

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number U Jungle Blockade 1 J Rubble Blockade 3 P X N Sand Blockade 2 S Jungle Blockade 5 G Rubble Blockade 6 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 300° (5x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 447 286 107
37%
61
21%
8
3%
6
2%
64
22%
5
2%
15
5%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (299, 6) 240° (4x) on top -
3 Hex Map - U (409, 389) 300° (5x) 60°, 300° 77.0
4 Blockade - Rubble Blockade 3 (846, 161) 240° (4x) on top -
5 Hex Map - J (956, 544) 60° (1x) 120° 58.0
6 16 Space Strip - P (1432, 584) 300° (5x) 60° 26.0
7 Hex Map - X (1776, 1009) 60° (1x) 120° 69.0
8 Blockade - Sand Blockade 2 (2209, 750) 300° (5x) on top -
9 Hex Map - N (2324, 853) 300° (5x) 180° 49.0
10 Blockade - Jungle Blockade 5 (2591, 335) 0° (0x) on top -
11 Hex Map - S (2459, 310) 180° (3x) 120° 55.0
12 Blockade - Rubble Blockade 6 (2754, -183) 300° (5x) on top -
13 Hex Map - G (2869, -80) 120° (2x) 90° 69.0
14 Ending - Water (3239, -80) 90° (2x) - -
15 Tavern - Sand (109, 567) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → U Starting - B 60° Hex Map - U 240° 5 8
2 U → J Hex Map - U 60° Hex Map - J 240° 5 7
3 J → P Hex Map - J 120° 16 Space Strip - P 300° 3 8
4 P → X 16 Space Strip - P 60° Hex Map - X 240° 3 6
5 X → N Hex Map - X 120° Hex Map - N 300° 5 8
6 N → S Hex Map - N 180° Hex Map - S 5 7
7 S → G Hex Map - S 120° Hex Map - G 300° 5 7
8 U → Sand Hex Map - U 300° Tavern - Sand 120° 6 7
9 G → Water Hex Map - G 90° Ending - Water 300° 3 6


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