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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/14/2026 3:52:12 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=91ba24c8052e4a1e903823623b8d06d3

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Blue 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 395
Difficulty: Difficult
Map Difficulty Score: 197.1

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Red Player 4 - Blue Player Number C Rubble Blockade 6 F Jungle Blockade 1 K Jungle Blockade 5 O H Q J Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 395 260 108
42%
52
20%
7
3%
5
2%
48
18%
6
2%
34
13%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (387, -337) 300° (5x) on top -
3 Hex Map - C (502, -234) 60° (1x) 120° 41.0
4 Blockade - Jungle Blockade 1 (981, -415) 300° (5x) on top -
5 Hex Map - F (1096, -312) 240° (4x) 180° 69.0
6 Blockade - Jungle Blockade 5 (1272, -830) 0° (0x) on top -
7 Hex Map - K (1140, -855) 0° (0x) 180° 62.0
8 16 Space Strip - O (1230, -1245) 180° (3x) 180° 38.0
9 Hex Map - H (1229, -1635) 180° (3x) 120° 59.0
10 16 Space Strip - Q (1589, -2025) 0° (0x) 60° 26.0
11 Hex Map - J (2090, -1871) 0° (0x) 30° 58.0
12 Ending - Water (2275, -1549) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → C Starting - B 120° Hex Map - C 300° 7 8
2 C → F Hex Map - C 120° Hex Map - F 300° 5 6
3 F → K Hex Map - F 180° Hex Map - K 7 11
4 K → O Hex Map - K 180° 16 Space Strip - O 7 11
5 O → H 16 Space Strip - O 180° Hex Map - H 8 15
6 H → Q Hex Map - H 120° 16 Space Strip - Q 300° 3 5
7 Q → J 16 Space Strip - Q 60° Hex Map - J 240° 4 8
8 J → Water Hex Map - J 30° Ending - Water 240° 3 7


Generated with v11.2.9