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Setup for 3-Player a Game of Quest for El Dorado

Generated on 10/9/2026 3:31:45 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=91c03a7169134622948619743a97d286

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Red 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 462
Difficulty: Very Difficult
Map Difficulty Score: 546.2

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Red Player Number H Water Blockade 4 J Jungle Blockade 5 E Jungle Blockade 1 P C M Rubble Blockade 3 L Sand Blockade 2 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 462 283 113
40%
61
22%
16
6%
7
2%
47
17%
7
2%
32
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (207, 162) 240° (4x) on top -
3 Hex Map - H (317, 545) 60° (1x) 120° 59.0
4 Blockade - Jungle Blockade 5 (750, 286) 300° (5x) on top -
5 Hex Map - J (865, 389) 300° (5x) 60° 58.0
6 Blockade - Jungle Blockade 1 (1072, 551) 240° (4x) on top -
7 Hex Map - E (1182, 934) 120° (2x) 60° 70.0
8 16 Space Strip - P (1588, 1251) 0° (0x) 60° 26.0
9 Hex Map - C (2135, 1327) 180° (3x) 60° 41.0
10 Blockade - Rubble Blockade 3 (2618, 1021) 240° (4x) on top -
11 Hex Map - M (2728, 1404) 240° (4x) 60° 91.0
12 Blockade - Sand Blockade 2 (2981, 1488) 240° (4x) on top -
13 Hex Map - L (3091, 1871) 300° (5x) 90° 69.0
14 Ending - Water (3461, 1871) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 60° Hex Map - H 240° 1 3
2 H → J Hex Map - H 120° Hex Map - J 300° 5 9
3 J → E Hex Map - J 60° Hex Map - E 240° 1 2
4 E → P Hex Map - E 60° 16 Space Strip - P 240° 3 4
5 P → C 16 Space Strip - P 60° Hex Map - C 240° 3 6
6 C → R Hex Map - C 60° 16 Space Strip - R 240° 1 2
7 C → M Hex Map - C 60° Hex Map - M 240° 3 4
8 M → L Hex Map - M 60° Hex Map - L 240° 3 6
9 L → Water Hex Map - L 90° Ending - Water 300° 2 4


Generated with v11.2.9