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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/16/2026 8:37:36 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=91c27e2d3fe140dc906dacc057403267

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 417
Difficulty: Moderate
Map Difficulty Score: 141.7

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number O U W Jungle Blockade 5 K Rubble Blockade 6 G Rubble Blockade 3 S Sand Blockade 2 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 417 248 115
46%
32
13%
13
5%
5
2%
47
19%
5
2%
12
5%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 16 Space Strip - O (384, -116) 300° (5x) 180° 38.0
3 Hex Map - U (356, -627) 300° (5x) 60°, 180° 77.0
4 Blockade - Jungle Blockade 5 (747, -777) 240° (4x) on top -
5 Hex Map - W (857, -394) 240° (4x) 60° 73.0
6 Blockade - Rubble Blockade 6 (1248, -544) 240° (4x) on top -
7 Hex Map - K (1358, -161) 60° (1x) 60° 62.0
8 Blockade - Rubble Blockade 3 (1749, -311) 240° (4x) on top -
9 Hex Map - G (1859, 72) 60° (1x) 69.0
10 Blockade - Sand Blockade 2 (1947, 90) 180° (3x) on top -
11 Hex Map - S (1815, 615) 0° (0x) 330° 55.0
12 Ending - Jungle (1630, 937) 330° (6x) - -
13 Tavern - Rubble (356, -977) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → O Starting - B 120° 16 Space Strip - O 300° 7 10
2 O → U 16 Space Strip - O 180° Hex Map - U 4 7
3 U → W Hex Map - U 60° Hex Map - W 240° 5 8
4 W → K Hex Map - W 60° Hex Map - K 240° 6 9
5 K → G Hex Map - K 60° Hex Map - G 240° 7 10
6 G → S Hex Map - G Hex Map - S 180° 5 7
7 U → Rubble Hex Map - U 180° Tavern - Rubble 6 7
8 S → Jungle Hex Map - S 330° Ending - Jungle 180° 3 7


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