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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/23/2026 6:36:32 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=921e1d5f8a2e4c1f991f0b0b6268ac60

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
White 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 572
Difficulty: Very Difficult
Map Difficulty Score: 657.4

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Red Player 4 - White Player Number K Rubble Blockade 3 X Rubble Blockade 6 E Sand Blockade 2 V Jungle Blockade 5 T Water Blockade 4 D Jungle Blockade 1 I P Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
15 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
16 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
17 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 572 324 144
44%
73
23%
19
6%
8
2%
35
11%
8
2%
13
4%
21
6%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (525, -103) 300° (5x) on top -
3 Hex Map - K (640, 0) 120° (2x) 180°, 60° 62.0
4 Blockade - Rubble Blockade 6 (1089, -518) 0° (0x) on top -
5 Hex Map - X (957, -543) 300° (5x) 120° 69.0
6 Blockade - Sand Blockade 2 (1344, -880) 300° (5x) on top -
7 Hex Map - E (1459, -777) 60° (1x) 120° 70.0
8 Blockade - Jungle Blockade 5 (1892, -1036) 300° (5x) on top -
9 Hex Map - V (2007, -933) 120° (2x) 60° 73.0
10 Blockade - Water Blockade 4 (2536, -1317) 240° (4x) on top -
11 Hex Map - T (2646, -934) 120° (2x) 60° 75.0
12 Blockade - Jungle Blockade 1 (3083, -1162) 240° (4x) on top -
13 Hex Map - D (3193, -779) 240° (4x) 60° 68.0
14 Hex Map - I (3832, -780) 240° (4x) 79.0
15 16 Space Strip - P (4124, -272) 300° (5x) 30° 26.0
16 Ending - Jungle (4284, 14) 30° (1x) - -
17 Tavern - Sand (940, 178) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 120° Hex Map - K 300° 1 2
2 K → X Hex Map - K 180° Hex Map - X 1 2
3 X → E Hex Map - X 120° Hex Map - E 300° 5 9
4 E → V Hex Map - E 120° Hex Map - V 300° 5 9
5 V → T Hex Map - V 60° Hex Map - T 240° 1 2
6 K → Sand Hex Map - K 60° Tavern - Sand 240° 6 8
7 T → D Hex Map - T 60° Hex Map - D 240° 3 7
8 D → I Hex Map - D 60° Hex Map - I 240° 1 2
9 I → P Hex Map - I 16 Space Strip - P 180° 1 2
10 P → Jungle 16 Space Strip - P 30° Ending - Jungle 240° 3 8


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