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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/30/2026 8:52:32 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=922699c8ed44445594214777a164aceb

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern
Map Traverse Score: 540
Difficulty: Very Difficult
Map Difficulty Score: 247.1

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number T Water Blockade 4 L Jungle Blockade 1 W Rubble Blockade 6 V Rubble Blockade 3 N Sand Blockade 2 I Jungle Blockade 5 G Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - T 240° (4x) 77 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - L 60° (1x) 70 37 26 3 2 1 2 3 0 0 0 0 0
6 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - W 300° (5x) 74 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - V 300° (5x) 74 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - I 0° (0x) 80 37 17 6 5 1 6 1 1 0 0 0 0
14 Hex Map - G 0° (0x) 70 37 17 0 3 1 13 1 2 0 0 0 0
15 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 540 308 133
43%
59
19%
19
6%
8
3%
49
16%
8
3%
9
3%
21
7%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 38.0
2 Blockade - Water Blockade 4 (387, -337) 300° (5x) on top -
3 Hex Map - T (502, -234) 240° (4x) 180°, 60° 77.0
4 Blockade - Jungle Blockade 1 (769, -752) 0° (0x) on top -
5 Hex Map - L (637, -777) 60° (1x) 180° 70.0
6 Blockade - Rubble Blockade 6 (995, -1295) 0° (0x) on top -
7 Hex Map - W (863, -1320) 300° (5x) 120° 74.0
8 Blockade - Rubble Blockade 3 (1112, -1891) 300° (5x) on top -
9 Hex Map - V (1227, -1788) 300° (5x) 60° 74.0
10 Blockade - Sand Blockade 2 (1664, -2016) 240° (4x) on top -
11 Hex Map - N (1774, -1633) 300° (5x) 49.0
12 Blockade - Jungle Blockade 5 (1862, -1615) 180° (3x) on top -
13 Hex Map - I (1730, -1090) 0° (0x) 60° 80.0
14 Hex Map - G (2231, -857) 0° (0x) 30° 70.0
15 Ending - Jungle (2416, -535) 30° (1x) - -
16 Tavern - Rubble (802, -56) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → T Starting - B 120° Hex Map - T 300° 5 8
2 T → L Hex Map - T 180° Hex Map - L 5 8
3 L → W Hex Map - L 180° Hex Map - W 3 5
4 W → V Hex Map - W 120° Hex Map - V 300° 2 3
5 V → N Hex Map - V 60° Hex Map - N 240° 5 8
6 T → Rubble Hex Map - T 60° Tavern - Rubble 240° 6 7
7 N → I Hex Map - N Hex Map - I 180° 7 10
8 I → G Hex Map - I 60° Hex Map - G 240° 3 4
9 G → Jungle Hex Map - G 30° Ending - Jungle 240° 3 6


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