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Setup for 4-Player a Game of Quest for El Dorado

Generated on 3/23/2026 2:28:17 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9240896d5a424b4b9c1e2f9639d64408

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
White 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 575
Difficulty: Very Difficult
Map Difficulty Score: 728.5

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Yellow Player 3 - White Player 4 - Blue Player Number H Rubble Blockade 3 X Jungle Blockade 1 V Rubble Blockade 6 I Water Blockade 4 T Jungle Blockade 5 O D F Sand Blockade 2 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
15 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
16 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
17 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 575 324 122
38%
77
24%
20
6%
9
3%
50
15%
7
2%
15
5%
21
6%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (299, 6) 240° (4x) on top -
3 Hex Map - H (409, 389) 180° (3x) 0°, 120° 59.0
4 Blockade - Jungle Blockade 1 (770, 407) 180° (3x) on top -
5 Hex Map - X (638, 932) 120° (2x) 300° 69.0
6 Blockade - Rubble Blockade 6 (653, 1013) 120° (2x) on top -
7 Hex Map - V (274, 1400) 120° (2x) 73.0
8 Blockade - Water Blockade 4 (635, 1418) 180° (3x) on top -
9 Hex Map - I (503, 1943) 240° (4x) 79.0
10 Blockade - Jungle Blockade 5 (500, 1961) 180° (3x) on top -
11 Hex Map - T (368, 2486) 240° (4x) 75.0
12 16 Space Strip - O (162, 2991) 60° (1x) 38.0
13 Hex Map - D (-37, 3494) 180° (3x) 68.0
14 Blockade - Sand Blockade 2 (-131, 3512) 180° (3x) on top -
15 Hex Map - F (-263, 4037) 300° (5x) 330° 69.0
16 Ending - Jungle (-448, 4359) 330° (6x) - -
17 Tavern - Sand (709, 211) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → H Starting - B 60° Hex Map - H 240° 5 9
2 H → X Hex Map - H Hex Map - X 180° 3 5
3 X → V Hex Map - X 300° Hex Map - V 120° 2 6
4 V → I Hex Map - V Hex Map - I 180° 1 2
5 I → T Hex Map - I Hex Map - T 180° 3 4
6 H → Sand Hex Map - H 120° Tavern - Sand 300° 6 10
7 T → R Hex Map - T 16 Space Strip - R 180° 2 4
8 T → O Hex Map - T 16 Space Strip - O 180° 3 5
9 O → D 16 Space Strip - O Hex Map - D 180° 3 6
10 D → F Hex Map - D Hex Map - F 180° 3 5
11 F → Jungle Hex Map - F 330° Ending - Jungle 180° 2 4


Generated with v11.1.4