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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/14/2026 4:08:56 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9259a33b4a07458ba34381ff26fa0cd7

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 546
Difficulty: Very Difficult
Map Difficulty Score: 417.6

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number I Rubble Blockade 3 X Sand Blockade 2 T Rubble Blockade 6 D Water Blockade 4 M Jungle Blockade 5 O U Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 546 286 114
40%
52
18%
27
9%
8
3%
42
15%
5
2%
13
5%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (299, 6) 240° (4x) on top -
3 Hex Map - I (409, 389) 300° (5x) 120°, 300° 79.0
4 Blockade - Sand Blockade 2 (842, 130) 300° (5x) on top -
5 Hex Map - X (957, 233) 240° (4x) 60° 69.0
6 Blockade - Rubble Blockade 6 (1394, 5) 240° (4x) on top -
7 Hex Map - T (1504, 388) 300° (5x) 75.0
8 Blockade - Water Blockade 4 (1774, 406) 180° (3x) on top -
9 Hex Map - D (1642, 931) 120° (2x) 68.0
10 Blockade - Jungle Blockade 5 (1912, 949) 180° (3x) on top -
11 Hex Map - M (1780, 1474) 300° (5x) 300° 91.0
12 16 Space Strip - O (1299, 1667) 240° (4x) 300° 38.0
13 Hex Map - U (963, 2092) 180° (3x) 270° 77.0
14 Ending - Water (593, 2092) 270° (5x) - -
15 Tavern - Rubble (109, 567) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → I Starting - A 60° Hex Map - I 240° 5 6
2 I → X Hex Map - I 120° Hex Map - X 300° 5 9
3 X → T Hex Map - X 60° Hex Map - T 240° 5 11
4 T → D Hex Map - T Hex Map - D 180° 3 6
5 D → M Hex Map - D Hex Map - M 180° 1 3
6 M → O Hex Map - M 300° 16 Space Strip - O 120° 3 4
7 O → U 16 Space Strip - O 300° Hex Map - U 120° 3 6
8 I → Rubble Hex Map - I 300° Tavern - Rubble 120° 6 7
9 U → Water Hex Map - U 270° Ending - Water 120° 2 6


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