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Setup for 4-Player a Game of Quest for El Dorado

Generated on 9/6/2026 10:42:46 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=92bf29c93b8640478187a72cebc75e0c

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Blue 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 513
Difficulty: Very Difficult
Map Difficulty Score: 567.0

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Yellow Player 3 - Blue Player 4 - Red Player Number Q M K Rubble Blockade 3 E Jungle Blockade 5 C Rubble Blockade 6 I Sand Blockade 2 G Water Blockade 4 P Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 513 299 145
48%
46
15%
21
7%
6
2%
44
15%
7
2%
30
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - Q (522, 118) 120° (2x) 180° 26.0
3 Hex Map - M (403, -393) 0° (0x) 180° 91.0
4 Blockade - Rubble Blockade 3 (397, -911) 0° (0x) on top -
5 Hex Map - K (265, -936) 240° (4x) 180° 62.0
6 Blockade - Jungle Blockade 5 (441, -1454) 0° (0x) on top -
7 Hex Map - E (309, -1479) 0° (0x) 180° 70.0
8 Blockade - Rubble Blockade 6 (303, -1997) 0° (0x) on top -
9 Hex Map - C (171, -2022) 300° (5x) 180° 41.0
10 Blockade - Sand Blockade 2 (165, -2540) 0° (0x) on top -
11 Hex Map - I (33, -2565) 180° (3x) 120° 79.0
12 Blockade - Water Blockade 4 (558, -2668) 300° (5x) on top -
13 Hex Map - G (673, -2565) 180° (3x) 60° 69.0
14 16 Space Strip - P (1061, -2450) 60° (1x) 30° 26.0
15 Ending - Jungle (1088, -2163) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → Q Starting - A 120° 16 Space Strip - Q 300° 1 3
2 Q → M 16 Space Strip - Q 180° Hex Map - M 4 8
3 M → K Hex Map - M 180° Hex Map - K 5 6
4 K → E Hex Map - K 180° Hex Map - E 7 9
5 E → C Hex Map - E 180° Hex Map - C 3 4
6 C → I Hex Map - C 180° Hex Map - I 5 8
7 I → G Hex Map - I 120° Hex Map - G 300° 1 2
8 G → P Hex Map - G 60° 16 Space Strip - P 240° 5 9
9 P → Jungle 16 Space Strip - P 30° Ending - Jungle 240° 3 11


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