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Setup for 4-Player a Game of Quest for El Dorado

Generated on 8/12/2026 9:13:14 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=92cb95623446484e8fc3cd72b9a79507

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 558
Difficulty: Very Difficult
Map Difficulty Score: 758.3

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - Red Player 4 - Yellow Player Number D Jungle Blockade 5 E Sand Blockade 2 T Water Blockade 4 X Rubble Blockade 3 U Jungle Blockade 1 J Rubble Blockade 6 M Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
6 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
15 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 558 308 119
39%
54
18%
24
8%
9
3%
46
15%
6
2%
25
8%
19
6%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (207, 162) 240° (4x) on top -
3 Hex Map - D (317, 545) 60° (1x) 120°, 60° 68.0
4 Blockade - Sand Blockade 2 (566, -26) 300° (5x) on top -
5 Hex Map - E (681, 77) 0° (0x) 120° 70.0
6 Blockade - Water Blockade 4 (930, -494) 300° (5x) on top -
7 Hex Map - T (1045, -391) 180° (3x) 60° 75.0
8 Blockade - Rubble Blockade 3 (1574, -775) 240° (4x) on top -
9 Hex Map - X (1684, -392) 180° (3x) 69.0
10 Blockade - Jungle Blockade 1 (1954, -374) 180° (3x) on top -
11 Hex Map - U (1822, 151) 0° (0x) 77.0
12 Blockade - Rubble Blockade 6 (2092, 169) 180° (3x) on top -
13 Hex Map - J (1960, 694) 240° (4x) 300° 58.0
14 Hex Map - M (1550, 1084) 240° (4x) 270° 91.0
15 Ending - Jungle (1180, 1084) 270° (5x) - -
16 Tavern - Rubble (617, 723) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → D Starting - A 60° Hex Map - D 240° 1 3
2 D → E Hex Map - D 120° Hex Map - E 300° 3 5
3 E → T Hex Map - E 120° Hex Map - T 300° 2 3
4 T → X Hex Map - T 60° Hex Map - X 240° 1 2
5 X → U Hex Map - X Hex Map - U 180° 5 13
6 D → Rubble Hex Map - D 60° Tavern - Rubble 240° 4 9
7 U → J Hex Map - U Hex Map - J 180° 5 6
8 J → M Hex Map - J 300° Hex Map - M 120° 1 2
9 M → Jungle Hex Map - M 270° Ending - Jungle 120° 3 9


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