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Setup for 4 Player a Game of Quest for El Dorado

Generated on 11/17/2025 2:40:51 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=92e6bfd6c7c14e5c8e4adeca9f190b69

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 412
Difficulty: Very Difficult
Map Difficulty Score: 426.4

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Red Player 4 - Blue Player Number J Sand Blockade 2 O C F Rubble Blockade 6 G Jungle Blockade 1 L Rubble Blockade 3 Q Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
5 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
6 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 412 261 105
40%
44
17%
12
5%
6
2%
49
19%
8
3%
37
14%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (479, -181) 300° (5x) on top -
3 Hex Map - J (594, -78) 240° (4x) 180° 58.0
4 16 Space Strip - O (320, -468) 0° (0x) 120° 38.0
5 Hex Map - C (683, -858) 120° (2x) 180° 41.0
6 Blockade - Rubble Blockade 6 (1041, -1376) 0° (0x) on top -
7 Hex Map - F (909, -1401) 60° (1x) 180° 69.0
8 Blockade - Jungle Blockade 1 (1358, -1919) 0° (0x) on top -
9 Hex Map - G (1226, -1944) 180° (3x) 120° 69.0
10 Blockade - Rubble Blockade 3 (1475, -2515) 300° (5x) on top -
11 Hex Map - L (1590, -2412) 0° (0x) 120° 69.0
12 16 Space Strip - Q (2066, -2372) 300° (5x) 150° 26.0
13 Ending - Water (2099, -2652) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → J Starting - B 120° Hex Map - J 300° 3 5
2 J → O Hex Map - J 180° 16 Space Strip - O 3 6
3 O → C 16 Space Strip - O 120° Hex Map - C 300° 1 2
4 C → F Hex Map - C 180° Hex Map - F 3 4
5 F → G Hex Map - F 180° Hex Map - G 1 2
6 G → L Hex Map - G 120° Hex Map - L 300° 3 4
7 L → Q Hex Map - L 120° 16 Space Strip - Q 300° 3 5
8 Q → Water 16 Space Strip - Q 150° Ending - Water 3 9


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