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Setup for 4-Player a Game of Quest for El Dorado

Generated on 5/25/2026 5:24:58 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=932bd0ae37f44ba1a7d8b3a072e2d950

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
White 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 478
Difficulty: Very Difficult
Map Difficulty Score: 271.6

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - White Player 4 - Yellow Player Number D Jungle Blockade 1 Q G K Rubble Blockade 6 U Rubble Blockade 3 W Sand Blockade 2 S Water Blockade 4 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
5 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
12 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 478 286 134
47%
47
16%
14
5%
6
2%
53
19%
5
2%
8
3%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (387, -337) 300° (5x) on top -
3 Hex Map - D (502, -234) 120° (2x) 180°, 60° 68.0
4 16 Space Strip - Q (410, -624) 180° (3x) 240° 26.0
5 Hex Map - G (-47, -858) 240° (4x) 180° 69.0
6 Blockade - Rubble Blockade 6 (129, -1376) 0° (0x) on top -
7 Hex Map - K (-3, -1401) 180° (3x) 240° 62.0
8 Blockade - Rubble Blockade 3 (-129, -1741) 60° (1x) on top -
9 Hex Map - U (-504, -1634) 60° (1x) 240° 77.0
10 Blockade - Sand Blockade 2 (-630, -1974) 60° (1x) on top -
11 Hex Map - W (-1005, -1867) 240° (4x) 240° 73.0
12 Blockade - Water Blockade 4 (-1085, -2285) 60° (1x) on top -
13 Hex Map - S (-1460, -2178) 240° (4x) 270° 55.0
14 Ending - Water (-1830, -2178) 270° (5x) - -
15 Tavern - Sand (802, -56) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → D Starting - A 120° Hex Map - D 300° 7 9
2 D → Q Hex Map - D 180° 16 Space Strip - Q 5 12
3 Q → G 16 Space Strip - Q 240° Hex Map - G 60° 4 8
4 G → K Hex Map - G 180° Hex Map - K 5 8
5 K → U Hex Map - K 240° Hex Map - U 60° 7 11
6 U → W Hex Map - U 240° Hex Map - W 60° 6 9
7 W → S Hex Map - W 240° Hex Map - S 60° 5 8
8 D → Sand Hex Map - D 60° Tavern - Sand 240° 6 9
9 S → Water Hex Map - S 270° Ending - Water 120° 3 7


Generated with v11.1.11