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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/13/2026 1:14:33 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=93365160c5074ddbbbf71824861780e5

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 421
Difficulty: Difficult
Map Difficulty Score: 222.5

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - White Player 3 - Red Player 4 - White Player Number W Sand Blockade 2 I Jungle Blockade 5 P U S Jungle Blockade 1 L Water Blockade 4 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 421 248 108
44%
51
21%
14
6%
6
2%
40
16%
6
2%
4
2%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (299, 6) 240° (4x) on top -
3 Hex Map - W (409, 389) 180° (3x) 0°, 120° 73.0
4 Blockade - Jungle Blockade 5 (406, 407) 180° (3x) on top -
5 Hex Map - I (274, 932) 300° (5x) 300° 79.0
6 16 Space Strip - P (-270, 1010) 0° (0x) 0° 26.0
7 Hex Map - U (-89, 1398) 120° (2x) 300° 77.0
8 Blockade - Jungle Blockade 1 (-120, 1401) 120° (2x) on top -
9 Hex Map - S (-499, 1788) 120° (2x) 0° 55.0
10 Blockade - Water Blockade 4 (-229, 1806) 180° (3x) on top -
11 Hex Map - L (-361, 2331) 60° (1x) 30° 69.0
12 Ending - Jungle (-176, 2653) 30° (1x) - -
13 Tavern - Sand (709, 211) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → W Starting - B 60° Hex Map - W 240° 5 7
2 W → I Hex Map - W 0° Hex Map - I 180° 3 6
3 I → P Hex Map - I 300° 16 Space Strip - P 120° 3 4
4 P → U 16 Space Strip - P 0° Hex Map - U 180° 3 9
5 U → S Hex Map - U 300° Hex Map - S 120° 5 8
6 S → L Hex Map - S 0° Hex Map - L 180° 3 5
7 W → Sand Hex Map - W 120° Tavern - Sand 300° 5 7
8 L → Jungle Hex Map - L 30° Ending - Jungle 240° 3 7


Generated with v11.2.9