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Setup for 4-Player a Game of Quest for El Dorado

Generated on 8/2/2026 2:04:12 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9339d27474bc4797b50522f820e47cda

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Blue 3
Yellow 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 468
Difficulty: Very Difficult
Map Difficulty Score: 232.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Blue Player 4 - Yellow Player Number J Rubble Blockade 3 F Sand Blockade 2 Q C N Jungle Blockade 5 L Rubble Blockade 6 G Water Blockade 4 O Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 468 299 122
41%
53
18%
13
4%
6
2%
60
20%
8
3%
37
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (253, 84) 240° (4x) on top -
3 Hex Map - J (363, 467) 300° (5x) 60° 58.0
4 Blockade - Sand Blockade 2 (708, 395) 240° (4x) on top -
5 Hex Map - F (818, 778) 180° (3x) 120° 69.0
6 16 Space Strip - Q (1248, 740) 300° (5x) 60° 26.0
7 Hex Map - C (1684, 1009) 240° (4x) 41.0
8 Blockade - Jungle Blockade 5 (1772, 1027) 180° (3x) on top -
9 Hex Map - N (1640, 1552) 240° (4x) 300° 49.0
10 Blockade - Rubble Blockade 6 (1609, 1555) 120° (2x) on top -
11 Hex Map - L (1230, 1942) 60° (1x) 240° 69.0
12 Blockade - Water Blockade 4 (1058, 1680) 60° (1x) on top -
13 Hex Map - G (683, 1787) 120° (2x) 240° 69.0
14 16 Space Strip - O (152, 1671) 300° (5x) 210° 38.0
15 Ending - Water (-8, 1385) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → J Starting - A 60° Hex Map - J 240° 7 8
2 J → F Hex Map - J 60° Hex Map - F 240° 7 9
3 F → Q Hex Map - F 120° 16 Space Strip - Q 300° 7 9
4 Q → C 16 Space Strip - Q 60° Hex Map - C 240° 4 7
5 C → N Hex Map - C Hex Map - N 180° 7 8
6 N → L Hex Map - N 300° Hex Map - L 120° 7 12
7 L → G Hex Map - L 240° Hex Map - G 60° 5 8
8 G → O Hex Map - G 240° 16 Space Strip - O 60° 3 4
9 O → Water 16 Space Strip - O 210° Ending - Water 60° 3 7


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