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Setup for 2 Player a Game of Quest for El Dorado

Generated on 12/12/2025 1:15:35 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=93745e2fe08b436289aea264725da517

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 684
Difficulty: Very Difficult
Map Difficulty Score: 564.6

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number X Rubble Blockade 6 I Jungle Blockade 1 S Rubble Blockade 3 U Sand Blockade 2 K Water Blockade 4 M Jungle Blockade 5 P C G E Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
16 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
17 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
18 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
19 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 684 398 172
43%
71
18%
24
6%
9
2%
63
16%
9
2%
30
8%
11
3%
9
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (345, -72) 240° (4x) on top -
3 Hex Map - X (455, 311) 60° (1x) 0°, 120° 69.0
4 Blockade - Jungle Blockade 1 (361, 329) 180° (3x) on top -
5 Hex Map - I (229, 854) 240° (4x) 79.0
6 Blockade - Rubble Blockade 3 (317, 872) 180° (3x) on top -
7 Hex Map - S (185, 1397) 180° (3x) 60° 55.0
8 Blockade - Sand Blockade 2 (438, 1481) 240° (4x) on top -
9 Hex Map - U (548, 1864) 300° (5x) 77.0
10 Blockade - Water Blockade 4 (454, 1882) 180° (3x) on top -
11 Hex Map - K (322, 2407) 0° (0x) 60° 62.0
12 Blockade - Jungle Blockade 5 (713, 2257) 240° (4x) on top -
13 Hex Map - M (823, 2640) 300° (5x) 120° 91.0
14 16 Space Strip - P (1253, 2602) 120° (2x) 60° 26.0
15 Hex Map - C (1689, 2871) 0° (0x) 120° 41.0
16 Hex Map - G (2053, 2403) 240° (4x) 180° 69.0
17 Hex Map - E (1824, 1860) 0° (0x) 150° 70.0
18 Ending - Water (2009, 1538) 150° (3x) - -
19 Tavern - Rubble (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 60° Hex Map - X 240° 7 13
2 X → I Hex Map - X Hex Map - I 180° 3 6
3 I → R Hex Map - I 16 Space Strip - R 180° 1 2
4 I → S Hex Map - I Hex Map - S 180° 5 7
5 S → U Hex Map - S 60° Hex Map - U 240° 3 5
6 X → Rubble Hex Map - X 120° Tavern - Rubble 300° 6 9
7 U → K Hex Map - U Hex Map - K 180° 3 6
8 K → M Hex Map - K 60° Hex Map - M 240° 6 10
9 M → P Hex Map - M 120° 16 Space Strip - P 300° 5 9
10 P → C 16 Space Strip - P 60° Hex Map - C 240° 4 7
11 C → G Hex Map - C 120° Hex Map - G 300° 3 4
12 G → E Hex Map - G 180° Hex Map - E 3 4
13 E → Water Hex Map - E 150° Ending - Water 3 6


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