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Setup for 3-Player a Game of Quest for El Dorado

Generated on 8/14/2026 8:58:11 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=937d50e24fa744fba521f03795adfb32

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 11 tiles + 6 blockades + tavern + 40 cave tokens in stacks of 4
Map Traverse Score: 648
Difficulty: Very Difficult
Map Difficulty Score: 737.4

18 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 10 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - Blue Player Number T Jungle Blockade 1 X Water Blockade 4 P L V Rubble Blockade 3 E Sand Blockade 2 G Jungle Blockade 5 D Rubble Blockade 6 I Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
15 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
16 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
17 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
18 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 648 361 154
43%
75
21%
24
7%
10
3%
46
13%
10
3%
18
5%
21
6%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (483, -306) 240° (4x) on top -
3 Hex Map - T (593, 77) 300° (5x) 120°, 300° 75.0
4 Blockade - Water Blockade 4 (1026, -182) 300° (5x) on top -
5 Hex Map - X (1141, -79) 240° (4x) 60° 69.0
6 16 Space Strip - P (1593, 160) 180° (3x) 26.0
7 Hex Map - L (1683, 548) 60° (1x) 69.0
8 Blockade - Rubble Blockade 3 (1771, 566) 180° (3x) on top -
9 Hex Map - V (1639, 1091) 120° (2x) 73.0
10 Blockade - Sand Blockade 2 (1636, 1109) 180° (3x) on top -
11 Hex Map - E (1504, 1634) 180° (3x) 70.0
12 Blockade - Jungle Blockade 5 (1410, 1652) 180° (3x) on top -
13 Hex Map - G (1278, 2177) 240° (4x) 300° 69.0
14 Blockade - Rubble Blockade 6 (1247, 2180) 120° (2x) on top -
15 Hex Map - D (868, 2567) 180° (3x) 300° 68.0
16 Hex Map - I (550, 3113) 300° (5x) 270° 79.0
17 Ending - Jungle (180, 3113) 270° (5x) - -
18 Tavern - Rubble (293, 255) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 60° Hex Map - T 240° 3 4
2 T → X Hex Map - T 120° Hex Map - X 300° 5 8
3 X → P Hex Map - X 60° 16 Space Strip - P 240° 4 10
4 P → L 16 Space Strip - P Hex Map - L 180° 5 10
5 L → V Hex Map - L Hex Map - V 180° 7 14
6 T → Rubble Hex Map - T 300° Tavern - Rubble 120° 6 7
7 V → E Hex Map - V Hex Map - E 180° 5 7
8 E → G Hex Map - E Hex Map - G 180° 1 2
9 G → D Hex Map - G 300° Hex Map - D 120° 5 7
10 D → I Hex Map - D 300° Hex Map - I 120° 1 4
11 I → Jungle Hex Map - I 270° Ending - Jungle 120° 3 6


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