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Setup for 2 Player a Game of Quest for El Dorado

Generated on 4/21/2025 2:59:58 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=93d1d8ee43b2457ea408770253b787b8

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 338
Difficulty: Moderate
Map Difficulty Score: 162.3

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number J Rubble Blockade 6 F Water Blockade 4 L Jungle Blockade 5 D Rubble Blockade 3 Q Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 338 208 97
47%
41
20%
10
5%
5
2%
26
13%
7
3%
22
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (299, 6) 240° (4x) on top -
3 Hex Map - J (409, 389) 180° (3x) 60° 58.0
4 Blockade - Water Blockade 4 (708, 395) 240° (4x) on top -
5 Hex Map - F (818, 778) 180° (3x) 120° 69.0
6 Blockade - Jungle Blockade 5 (1113, 285) 300° (5x) on top -
7 Hex Map - L (1228, 388) 60° (1x) 120° 69.0
8 Blockade - Rubble Blockade 3 (1523, -105) 300° (5x) on top -
9 Hex Map - D (1638, -2) 60° (1x) 60° 68.0
10 16 Space Strip - Q (2182, 81) 180° (3x) 90° 26.0
11 Ending - Water (2509, 81) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → J Starting - A 60° Hex Map - J 240° 5 7
2 J → F Hex Map - J 60° Hex Map - F 240° 5 6
3 F → L Hex Map - F 120° Hex Map - L 300° 5 9
4 L → D Hex Map - L 120° Hex Map - D 300° 5 9
5 D → Q Hex Map - D 60° 16 Space Strip - Q 240° 2 8
6 Q → Water 16 Space Strip - Q 90° Ending - Water 300° 3 7


Generated with v6.7.17