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Setup for 3-Player a Game of Quest for El Dorado

Generated on 2/16/2026 3:25:52 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9431c962706644729ac9ddbbba0457aa

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Red 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 337
Difficulty:
Map Difficulty Score: NaN

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Red Player Number U Rubble Blockade 3 F Sand Blockade 2 X Rubble Blockade 6 T Water Blockade 4 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 337 195 71
36%
34
17%
11
6%
6
3%
30
15%
5
3%
13
7%
19
10%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (345, -72) 240° (4x) on top -
3 Hex Map - U (455, 311) 60° (1x) 120°, 60° 77.0
4 Blockade - Sand Blockade 2 (934, 130) 300° (5x) on top -
5 Hex Map - F (1049, 233) 0° (0x) 60° 69.0
6 Blockade - Rubble Blockade 6 (1532, -73) 240° (4x) on top -
7 Hex Map - X (1642, 310) 180° (3x) 60° 69.0
8 Blockade - Water Blockade 4 (2033, 160) 240° (4x) on top -
9 Hex Map - T (2143, 543) 60° (1x) 90° 75.0
10 Ending - Jungle (2513, 543) 90° (2x) - -
11 Tavern - Rubble (755, 489) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → U Starting - A 60° Hex Map - U 240° 7 10
2 U → R Hex Map - U 120° 16 Space Strip - R 300° 0 0
3 U → F Hex Map - U 120° Hex Map - F 300° 3 5
4 F → X Hex Map - F 60° Hex Map - X 240° 3 4
5 X → T Hex Map - X 60° Hex Map - T 240° 7 13
6 U → Rubble Hex Map - U 60° Tavern - Rubble 240° 6 7
7 T → Jungle Hex Map - T 90° Ending - Jungle 300° 2 4


Generated with v9.2.4