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Setup for 2-Player a Game of Quest for El Dorado

Generated on 2/13/2026 2:08:11 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=9454d2fec0d24eb98ad6b1513d2da090

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Easy map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 24 cave tokens in stacks of 4
Map Traverse Score: 408
Difficulty: Easy
Map Difficulty Score: 115.0

8 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number H F N C L I Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
3 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
5 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
6 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
7 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 408 262 120
46%
51
19%
11
4%
6
2%
49
19%
7
3%
18
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Hex Map - H (456, -312) 240° (4x) 180° 59.0
3 Hex Map - F (409, -855) 240° (4x) 180° 69.0
4 Hex Map - N (453, -1398) 0° (0x) 120° 49.0
5 Hex Map - C (955, -1632) 180° (3x) 60° 41.0
6 Hex Map - L (1410, -1321) 60° (1x) 69.0
7 Hex Map - I (1457, -778) 180° (3x) 30° 79.0
8 Ending - Jungle (1642, -456) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 120° Hex Map - H 300° 7 11
2 H → F Hex Map - H 180° Hex Map - F 7 13
3 F → N Hex Map - F 180° Hex Map - N 7 9
4 N → C Hex Map - N 120° Hex Map - C 300° 7 8
5 C → L Hex Map - C 60° Hex Map - L 240° 5 8
6 L → I Hex Map - L Hex Map - I 180° 7 10
7 I → Jungle Hex Map - I 30° Ending - Jungle 240° 3 9


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