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Setup for 2 Player a Game of Quest for El Dorado

Generated on 5/27/2025 1:15:27 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=946de10c9fde4b7d97ff1c109d491174

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 502
Difficulty: Difficult
Map Difficulty Score: 173.8

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number L Jungle Blockade 1 N Jungle Blockade 5 F Water Blockade 4 V Rubble Blockade 3 W Rubble Blockade 6 S Sand Blockade 2 G Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
12 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
14 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
15 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 502 308 133
43%
63
20%
14
5%
7
2%
51
17%
9
3%
13
4%
13
4%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (391, -150) 240° (4x) on top -
3 Hex Map - L (501, 233) 60° (1x) 120°, 60° 69.0
4 Blockade - Jungle Blockade 5 (842, -182) 300° (5x) on top -
5 Hex Map - N (957, -79) 300° (5x) 60° 49.0
6 Blockade - Water Blockade 4 (1348, -229) 240° (4x) on top -
7 Hex Map - F (1458, 154) 60° (1x) 69.0
8 Blockade - Rubble Blockade 3 (1637, 172) 180° (3x) on top -
9 Hex Map - V (1505, 697) 0° (0x) 73.0
10 Blockade - Rubble Blockade 6 (1684, 715) 180° (3x) on top -
11 Hex Map - W (1552, 1240) 0° (0x) 300° 73.0
12 Blockade - Sand Blockade 2 (1429, 1087) 120° (2x) on top -
13 Hex Map - S (1050, 1474) 120° (2x) 55.0
14 Hex Map - G (1097, 2017) 180° (3x) 330° 69.0
15 Ending - Jungle (912, 2339) 330° (6x) - -
16 Tavern - Sand (801, 411) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → L Starting - B 60° Hex Map - L 240° 6 9
2 L → N Hex Map - L 120° Hex Map - N 300° 7 12
3 N → F Hex Map - N 60° Hex Map - F 240° 7 10
4 F → V Hex Map - F Hex Map - V 180° 7 12
5 V → W Hex Map - V Hex Map - W 180° 4 7
6 W → S Hex Map - W 300° Hex Map - S 120° 6 9
7 S → G Hex Map - S Hex Map - G 180° 7 9
8 L → Sand Hex Map - L 60° Tavern - Sand 240° 6 9
9 G → Jungle Hex Map - G 330° Ending - Jungle 180° 3 6


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