Show QR Code with a link to this game setup

Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/12/2026 5:03:25 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=947d299c8ba14f5f8b5d4a2da60984c7

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 557
Difficulty: Very Difficult
Map Difficulty Score: 258.3

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Yellow Player Number J Jungle Blockade 5 X Jungle Blockade 1 D Water Blockade 4 M Rubble Blockade 6 U Rubble Blockade 3 T Sand Blockade 2 L Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
14 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
15 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 557 308 127
41%
56
18%
22
7%
9
3%
47
15%
8
3%
14
5%
19
6%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (391, -150) 240° (4x) on top -
3 Hex Map - J (501, 233) 60° (1x) 0°, 120° 58.0
4 Blockade - Jungle Blockade 1 (589, 251) 180° (3x) on top -
5 Hex Map - X (457, 776) 120° (2x) 300° 69.0
6 Blockade - Water Blockade 4 (380, 701) 120° (2x) on top -
7 Hex Map - D (1, 1088) 60° (1x) 240° 68.0
8 Blockade - Rubble Blockade 6 (-79, 670) 60° (1x) on top -
9 Hex Map - M (-454, 777) 60° (1x) 300° 91.0
10 Blockade - Rubble Blockade 3 (-577, 624) 120° (2x) on top -
11 Hex Map - U (-956, 1011) 120° (2x) 240° 77.0
12 Blockade - Sand Blockade 2 (-1082, 671) 60° (1x) on top -
13 Hex Map - T (-1457, 778) 240° (4x) 300° 75.0
14 Hex Map - L (-1959, 1012) 120° (2x) 330° 69.0
15 Ending - Water (-2144, 1334) 330° (6x) - -
16 Tavern - Sand (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → J Starting - A 60° Hex Map - J 240° 7 9
2 J → X Hex Map - J Hex Map - X 180° 7 10
3 X → D Hex Map - X 300° Hex Map - D 120° 5 15
4 D → M Hex Map - D 240° Hex Map - M 60° 7 9
5 M → U Hex Map - M 300° Hex Map - U 120° 4 5
6 U → T Hex Map - U 240° Hex Map - T 60° 6 8
7 T → L Hex Map - T 300° Hex Map - L 120° 5 10
8 J → Sand Hex Map - J 120° Tavern - Sand 300° 6 8
9 L → Water Hex Map - L 330° Ending - Water 180° 3 9


Generated with v10.1.1