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Setup for 2-Player a Game of Quest for El Dorado

Generated on 5/10/2026 2:03:32 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=947f94a6f73a45d9bc4f85ea0d168503

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 441
Difficulty: Very Difficult
Map Difficulty Score: 263.9

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number I Rubble Blockade 3 P M Q G C Sand Blockade 2 L Jungle Blockade 1 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
5 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 441 260 121
47%
47
18%
18
7%
6
2%
40
15%
7
3%
21
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (299, 6) 240° (4x) on top -
3 Hex Map - I (409, 389) 60° (1x) 79.0
4 16 Space Strip - P (385, 894) 240° (4x) 300° 26.0
5 Hex Map - M (-89, 1085) 240° (4x) 300° 91.0
6 16 Space Strip - Q (-569, 1047) 120° (2x) 26.0
7 Hex Map - G (-635, 1555) 240° (4x) 69.0
8 Blockade - Sand Blockade 2 (-365, 1573) 180° (3x) on top -
9 Hex Map - C (-497, 2098) 60° (1x) 41.0
10 Blockade - Jungle Blockade 1 (-227, 2116) 180° (3x) on top -
11 Hex Map - L (-359, 2641) 120° (2x) 30° 69.0
12 Ending - Water (-174, 2963) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → I Starting - B 60° Hex Map - I 240° 5 7
2 I → P Hex Map - I 16 Space Strip - P 180° 4 7
3 P → M 16 Space Strip - P 300° Hex Map - M 120° 3 6
4 M → Q Hex Map - M 300° 16 Space Strip - Q 120° 3 7
5 Q → G 16 Space Strip - Q Hex Map - G 180° 1 2
6 G → C Hex Map - G Hex Map - C 180° 5 6
7 C → L Hex Map - C Hex Map - L 180° 5 8
8 L → Water Hex Map - L 30° Ending - Water 240° 3 7


Generated with v11.1.11