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Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/1/2026 2:06:31 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=94b0c238f0f548a6bfa5bd7f0e018361

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 639
Difficulty: Very Difficult
Map Difficulty Score: 829.7

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - White Player Number U Water Blockade 4 D Jungle Blockade 5 X Rubble Blockade 3 S Jungle Blockade 1 H Rubble Blockade 6 Q E L Sand Blockade 2 O J Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
15 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
16 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
17 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
18 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
19 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 639 377 151
40%
73
19%
18
5%
9
2%
72
19%
8
2%
26
7%
11
3%
9
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (525, -103) 300° (5x) on top -
3 Hex Map - U (640, 0) 0° (0x) 180°, 60° 77.0
4 Blockade - Jungle Blockade 5 (543, -518) 0° (0x) on top -
5 Hex Map - D (411, -543) 60° (1x) 180° 68.0
6 Blockade - Rubble Blockade 3 (405, -1061) 0° (0x) on top -
7 Hex Map - X (273, -1086) 300° (5x) 120° 69.0
8 Blockade - Jungle Blockade 1 (706, -1345) 300° (5x) on top -
9 Hex Map - S (821, -1242) 60° (1x) 60° 55.0
10 Blockade - Rubble Blockade 6 (1074, -1158) 240° (4x) on top -
11 Hex Map - H (1184, -775) 0° (0x) 60° 59.0
12 16 Space Strip - Q (1614, -501) 300° (5x) 120° 26.0
13 Hex Map - E (1952, -700) 240° (4x) 60° 70.0
14 Blockade - Sand Blockade 2 (2297, -772) 240° (4x) on top -
15 Hex Map - L (2407, -389) 300° (5x) 120° 69.0
16 16 Space Strip - O (2749, -820) 240° (4x) 180° 38.0
17 Hex Map - J (2597, -1331) 240° (4x) 150° 58.0
18 Ending - Water (2782, -1653) 150° (3x) - -
19 Tavern - Sand (940, 178) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → U Starting - A 120° Hex Map - U 300° 1 2
2 U → D Hex Map - U 180° Hex Map - D 3 6
3 D → X Hex Map - D 180° Hex Map - X 5 9
4 X → S Hex Map - X 120° Hex Map - S 300° 5 10
5 S → H Hex Map - S 60° Hex Map - H 240° 3 5
6 U → Sand Hex Map - U 60° Tavern - Sand 240° 5 8
7 H → Q Hex Map - H 60° 16 Space Strip - Q 240° 4 8
8 Q → E 16 Space Strip - Q 120° Hex Map - E 300° 8 12
9 E → L Hex Map - E 60° Hex Map - L 240° 6 9
10 L → O Hex Map - L 120° 16 Space Strip - O 300° 3 7
11 O → J 16 Space Strip - O 180° Hex Map - J 1 4
12 J → Water Hex Map - J 150° Ending - Water 3 6


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