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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/15/2026 8:27:45 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=94bf956debd74437b7aac780daa28a59

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 454
Difficulty: Very Difficult
Map Difficulty Score: 544.5

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - White Player 3 - Blue Player 4 - White Player Number K Jungle Blockade 1 I Sand Blockade 2 G Water Blockade 4 F Rubble Blockade 3 D Jungle Blockade 5 Q O Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 454 262 137
52%
39
15%
17
6%
5
2%
38
15%
7
3%
19
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 1 (525, -103) 300° (5x) on top -
3 Hex Map - K (640, 0) 300° (5x) 120° 62.0
4 Blockade - Sand Blockade 2 (1165, -103) 300° (5x) on top -
5 Hex Map - I (1280, 0) 240° (4x) 0° 79.0
6 Blockade - Water Blockade 4 (1732, 18) 180° (3x) on top -
7 Hex Map - G (1600, 543) 60° (1x) 60° 69.0
8 Blockade - Rubble Blockade 3 (2083, 237) 240° (4x) on top -
9 Hex Map - F (2193, 620) 180° (3x) 60° 69.0
10 Blockade - Jungle Blockade 5 (2676, 314) 240° (4x) on top -
11 Hex Map - D (2786, 697) 60° (1x) 0° 68.0
12 16 Space Strip - Q (2623, 1205) 300° (5x) 60° 26.0
13 16 Space Strip - O (2890, 1677) 120° (2x) 30° 38.0
14 Ending - Water (3050, 1963) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → K Starting - B 120° Hex Map - K 300° 1 2
2 K → I Hex Map - K 120° Hex Map - I 300° 1 2
3 I → G Hex Map - I 0° Hex Map - G 180° 1 2
4 G → F Hex Map - G 60° Hex Map - F 240° 3 4
5 F → D Hex Map - F 60° Hex Map - D 240° 3 4
6 D → Q Hex Map - D 0° 16 Space Strip - Q 180° 1 3
7 Q → O 16 Space Strip - Q 60° 16 Space Strip - O 240° 1 3
8 O → Water 16 Space Strip - O 30° Ending - Water 240° 3 7


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